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oswaldo luna

@oswaldoluna

Senior Project Manager at Greentube GmbH / Present Creative LLC who improved on-time delivery by 30%-50%.

Mexico
Message

At Greentube GmbH / Present Creative LLC, I owned end-to-end delivery across budgets, dependencies, and cross-functional teams, from project initiation through release and client handoff. I implemented Scrum and Kanban across distributed teams, improving productivity and on-time delivery by 30%-50%.

At Greentube GmbH, I rebuilt a fragmented delivery pipeline and established scope ownership across engineering, design, and QA. I also led delivery of Mynt UI, a standardized UI component system, from requirements and Figma wireframes through engineering delivery, compliance review, and adoption across product lines.

At DEV-CUP, I managed concurrent client projects and served as the primary client-facing contact, translating business needs into technical plans. My design background brings visual and UX fluency to delivery, and I integrate AI tools into my daily workflow.

Experience

Work history, roles, and key accomplishments

GL

Engineering Manager / Tech Producer

Greentube GmbH / Present Creative LLC

Jan 2021 - Jan 2025 (4 years)

Owned end-to-end project delivery across digital budgets, dependencies, and cross-functional teams from initiation through release, post-launch iteration, and client handoff. Implemented Scrum and Kanban frameworks across distributed teams, boosting productivity and on-time delivery by 30%-50%.

UA

Academic Coordinator

University of Digital Arts

Jan 2017 - Jan 2020 (3 years)

Designed and managed curriculum for game design and technology school programs, integrating agile methodologies into real-world project workflows. Mentored student teams through full project cycles, applying hands-on product thinking in digital entertainment.

Education

Degrees, certifications, and relevant coursework

UA

University of Digital Arts

Academic Coordinator, Game Design and Technology

2017 - 2020

Designed and managed curriculum for game design and technology school programs, integrating agile methodologies into real-world project workflows. Mentored student teams through full project cycles, emphasizing hands-on product thinking in digital entertainment.

Tech stack

Software and tools used professionally

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