At Orbio Studios, I craft low-poly, game-ready assets, animations, and environments for Roblox-based games, including projects involving Cage Fishing, Fastest Farmer, and Road Rage Simulator.
At Sparktech Agency, I created characters, props, and environments for a mobile RPG. I reduced polygon counts by 50% while maintaining visual fidelity and produced 200+ modular environment assets.
At MADBangla, I designed and delivered 300+ 3D assets for advertising campaigns. I used Substance Painter for PBR texturing to improve material realism and accelerate project approvals.

