Mozy Mervin
@mozymervin
I design AI-integrated interactive products and build prototypes people can use.
What I'm looking for
I design AI-integrated, interactive, and spatial products, turning concepts into high-fidelity Figma flows and live Unity prototypes. My work spans automotive, healthcare, sports, and emerging technology.
Through Magnum Lynx, I deliver product, web, and brand design for small businesses and healthcare clients. I designed a medical-practice website for an older patient demographic, shaped subscription and gamification concepts for CussMe, and built Vitals+, an AI-integrated EMR prototype that differentiates physician and administrator experiences.
I also bring production experience from Pipeline Studios, Snowball Studios, Jam Filled, and SPIN VFX, where I streamlined workflows and customized ShotGrid views for artists. I work closely with engineering, reason through system logic, and use Unity, ARKit, and ARCore to create experiences such as a life-size spatial vehicle configurator.
Experience
Work history, roles, and key accomplishments
• Founded and run an independent design studio delivering brand identity, web design, and product design work for small business and healthcare clients.
• Designed brand identity and website for a new medical practice (Nephrology Practice of Niagara), prioritizing simplicity for an older patient demographic. Client praised the result as a clean, highly professional, fully functional solution align
• Continued building low-friction, automated workflows so artists could focus on creative work instead of administrative tracking.
• Coordinated recording sessions for a children's animated series, working directly with ACTRA to schedule around child performer needs and avoid fatigue.
• Identified and resolved process bottlenecks across cross-functional teams.
• Led a distributed team across time zones (Toronto and Tel Aviv), restructuring meeting schedules around time zone overlap to keep review cycles efficient.
• Managed budgets and resourcing across concurrent Netflix productions.
• Built department-specific ShotGrid views (animation, layout, lighting) so each team saw only relevant project and client information.
• Designed and automated a formula-based overtime tracking sheet, replacing manual calculation with simple time entry for artists.
• Owned full production lifecycle for a Netflix series, coordinating priorities across stakeholders.
• Customized ShotGrid interfaces for 60+ compositing artists, stripping each artist's view down to only what they needed: deadlines, revisions, notes, sorted by priority.
• Assigned and scheduled work across the compositing team, balancing deadlines against artist capacity.
• Acted as the translation layer between technical/creative teams and production tracking systems.
Education
Degrees, certifications, and relevant coursework
University of Toronto
Certificate, Creative Writing
2017 - 2017
Sheridan College
Post Graduate Certificate, Game Design
2015 - 2016
Karunya Institute of Technology and Sciences
Bachelor of Engineering - BE, Electronics
2009 - 2013
Karunya Institute of Technology and Sciences
Bachelor of Engineering, Electronics
2009 - 2013
Earned a Bachelor of Engineering in Electronics, building a strong technical foundation in systems and problem-solving.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
mozymervin.comPortfolio
mozymervin.comSocial media
Job categories
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