
miao miao
@miaomiao
Unreal Engine developer who delivered a C++ virtual training system with two-player collaboration and stable 30 FPS performance.
What I'm looking for
At XXX Research Institute, I led development of a UE/C++ virtual training system with training, roaming, statistics, replay, and exam features. We delivered it in five months, followed by one month of testing, with two-player collaboration and stable 30 FPS performance.
At LingChuang Interactive Entertainment Network Technology Co., I developed versatile material and cluster plugins using C++ and Blueprints, and C and Blueprints. After working in IT and UE-related roles, I realized I want to explore different places and kinds of work, learn from new experiences, and take each opportunity seriously, starting with the smallest tasks.
Experience
Work history, roles, and key accomplishments
UE/C++ Developer
XXX Research Institute
Apr 2023 - Jan 2026 (2 years 9 months)
Led the development of a UE/C++-based virtual training system, delivering in 5 months with 1 month of testing, achieving 2-player collaboration and stable 30 FPS performance.
Plugin Developer
LingChuang Interactive Entertainment Network Technology Co.
Oct 2020 - Feb 2023 (2 years 4 months)
Developed a versatile material plugin using C++ and Blueprints, and a versatile cluster plugin using C and Blueprints.
Education
Degrees, certifications, and relevant coursework
miao hasn't added their education
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Tech stack
Software and tools used professionally
Availability
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