Qingyu Shen
@qingyushen
Unity client developer with 5+ years building cross-platform games and enterprise apps, including hot updates and server docking.
What I'm looking for
I’m a versatile Unity client developer with over 5 years of experience spanning mobile games, cross-platform enterprise applications (HoloLens2, Android, PC), and independent contract work. I’m known for owning the full client architecture, solving technical problems quickly, and coordinating effectively across teams.
In my remote freelance work, I served as the ONLY programmer for “Ouroboros Line,” where I designed and built the entire project code architecture from scratch. I implemented core survival and gameplay systems, completed UI and scene management, and delivered a playable prototype despite early project suspension due to partner and cost issues.
For the HoloLens2/Android/PC “Acupuncture Point Navigation Application,” I independently delivered client-side development and client-server docking. I built client functions like photo/video capture and real-time result parsing, then implemented stable communication logic and task scheduling with a Python algorithm module through remote docking and debugging.
Earlier, I developed mobile game features and online maintenance with Lua and xLua hot update workflows, enabling bug fixing and iteration without repackaging. I’m proficient in C# and Unity, with strong OOP, MVC design patterns, modular architecture, and practical expertise in ECS, FSM, AssetBundle pipelines, and reliable version control using Git/GitHub.
Experience
Work history, roles, and key accomplishments
Sole Remote Unity Developer
Ouroboros Line
Jan 2025 - Jan 2026 (1 year)
Served as the only programmer for Ouroboros Line, remotely collaborating with planning and art to build the full project code architecture from scratch. Implemented core survival/stealth systems (character control, pickpocketing, NPC dialogue, achievements, nested inventory, equipment changes, persistent saves, and dynamic random events) and delivered a playable prototype before the project was pa
Unity Client Developer
Xin-Huangpu Joint Innovation Institute Of Chinese Medicine
Jan 2022 - Jan 2025 (3 years)
Developed cross-platform Unity client for HoloLens 2, Android, and PC, independently owning client-side features and client-server docking. Built capture and real-time acupuncture result parsing with 3D display, implemented reliable data transceiving and task scheduling with a Python algorithm module, and supported remote protocol and transmission debugging with a Shenzhen team.
Unity Game Developer (Mobile)
Guangzhou Buxizhou Co., Ltd.
Jan 2019 - Jan 2020 (1 year)
Built Android and iOS mobile game client features and maintained online versions, using Lua for game logic and xLua hot update to fix bugs and iterate online without repackaging. Implemented interactive UI, node-based dialogue, and NPC AI behavior scripts, and coordinated with server-side teams for network data interaction and logic synchronization to keep live operations stable.
Unity Client Developer (Contract)
Midea Group
Jan 2022 - Present (4 years 5 months)
Developed two digital twin visualization projects as the sole Unity client engineer, building client architecture with ECS for efficient 3D models and data management. Collaborated with backend engineers for real-time device data synchronization and worked with UI designers and 3D artists to integrate assets and ensure visual presentation.
Education
Degrees, certifications, and relevant coursework
Guangdong University of Foreign Studies
Bachelor of Arts, English Education
Bachelor of Arts in English Education from Guangdong University of Foreign Studies.
Availability
Location
Authorized to work in
Portfolio
youtu.be/kXZD5hZy7igJob categories
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