chen luo
@chenluo
I build real-time cinematic shaders, look development, and production pipelines.
What I'm looking for
I've built shader systems, PBR look-development pipelines, and stylized cel-shading workflows for X.D. Network's Ether: Restart Day, while improving shader performance and production efficiency. I also adapted film-quality offline rendering workflows for real-time Unreal Engine production at China Literature Limited.
Across animation, film, and games, I've led rendering and pipeline teams, built UE4 cinematic and live-stream animation workflows, managed render-farm tooling, and connected artists, directors, and technical teams. I'm also exploring AI-assisted music, programming, image, and video workflows to accelerate creative iteration and scalable production.
Experience
Work history, roles, and key accomplishments
Technical Artist
X.D. Network Inc.
Aug 2020 - Mar 2024 (3 years 7 months)
Developed production shader systems for characters and environments, built next-generation PBR look development pipelines, and designed stylized rendering and Cel-shading workflows. Collaborated with Art Directors on experimental visual styles and optimized shader performance.
Education
Degrees, certifications, and relevant coursework
Suzhou Art & Design Technology Institute
Associate Degree, Film & Television Animation
2007 - 2010
Associate Degree in Film & Television Animation from Suzhou Art & Design Technology Institute from 2007 to 2010.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
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