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chen luoCL
Open to opportunities

chen luo

@chenluo

I build real-time cinematic shaders, look development, and production pipelines.

Malaysia
Message

What I'm looking for

I'm open to international or regional opportunities where I can build real-time rendering, shader, look-development, and production pipelines that bridge cinematic offline workflows with Unreal Engine.

I've built shader systems, PBR look-development pipelines, and stylized cel-shading workflows for X.D. Network's Ether: Restart Day, while improving shader performance and production efficiency. I also adapted film-quality offline rendering workflows for real-time Unreal Engine production at China Literature Limited.

Across animation, film, and games, I've led rendering and pipeline teams, built UE4 cinematic and live-stream animation workflows, managed render-farm tooling, and connected artists, directors, and technical teams. I'm also exploring AI-assisted music, programming, image, and video workflows to accelerate creative iteration and scalable production.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

SI

Suzhou Art & Design Technology Institute

Associate Degree, Film & Television Animation

2007 - 2010

Associate Degree in Film & Television Animation from Suzhou Art & Design Technology Institute from 2007 to 2010.

Tech stack

Software and tools used professionally

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