
Mayara Carneiro
@mayaracarneiro
I lead cross-functional production teams shipping complex games, technology, and live experiences.
What I'm looking for
At Crytek, I lead cross-functional teams building proprietary engine components for Hunt: Showdown 1896, owning features from stakeholder requests through adoption. I’ve helped ship 30+ stable feature updates while improving ticket resolution eight-fold and feature completion by 15% despite a reduced team.
Previously at Broders, I led four concurrent B2C VR training and headless CMS platform projects for Fortune 500 clients including Ford and CNHi, translating operational challenges into actionable product features and guiding delivery through deployment and sign-off.
Across live broadcast, events, and Netflix production, I bring order to high-stakes work through empathetic leadership, clear planning, stakeholder advocacy, and hands-on problem solving.
Experience
Work history, roles, and key accomplishments
Led cross-functional teams of engineers and technical artists across six departments, owning the end-to-end feature lifecycle for core engine components of Hunt: Showdown 1896. Drove process improvements that increased ticket resolution eight-fold and feature completion by 15%.
Education
Degrees, certifications, and relevant coursework
Senac University
Bachelor of Arts, Audiovisual Studies
2013 - 2017
Bachelor of Arts in Audiovisual Studies from Senac University, Brazil, completed between 2013 and 2017.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
Skills
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