At HYPEJOE GAMES, I led production of UniqKiller from planning through post-launch, coordinating schedules, resources, and deliveries across cross-play platforms. I brought game direction, creative, product, engineering, and QA teams together to align priorities with the game's goals.
At INSANE, I managed game development from early concepts through launch, coordinating teams, schedules, and scope changes. I also worked with area leads to improve production processes and keep teams informed about delivery needs.
At TAPPS GAMES, I helped structure the studio's QA function and coordinated the launch of more than 200 games. Earlier, I tested Club Penguin and its products at DISNEY ONLINE STUDIOS, and I now produce film, theater, and event projects at PÁDEDÉU PRODUÇÕES.

