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Maksim SaprykinMS
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Maksim Saprykin

@maksimsaprykin

I build real-time graphics, systems, networking, and game AI projects in C++ and OpenGL.

Czechia
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What I'm looking for

I'm looking to grow as a C++ programmer on a production codebase, ideally building video game, graphics, real-time rendering, or low-level systems software.

I've built a custom C++/OpenGL rendering pipeline, managing VAOs, VBOs, EBOs, camera transforms, and hand-written Phong and Blinn-Phong GLSL shaders.

My projects span low-level systems and networking: I built a user-space heap allocator on system calls, implemented TCP and UDP communication at the socket level, and explored stack buffer-overflow exploitation and ASLR. I also researched and implemented order-independent transparency techniques in WebGL2, WebGPU, GLSL, and WGSL.

I'm an Open Informatics graduate from CTU Prague, focused on Computer Graphics and Games. I'm passionate about video games and motivated to grow as a C++ programmer on a production codebase.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Czech Technical University in Prague logoCP

Czech Technical University in Prague

Bachelor's, Open Informatics

Grade: GPA 1.33

Activities and societies: Relevant coursework: Computer Graphics, Fundamentals of AI, Operating Systems, Computer Architecture, Computer Networks, Parallel & Distributed Computing, Algorithms & Data Structures, Linear Algebra & Mathematical Analysis, Databases (SQL).

Graduated with honors in Open Informatics with a specialization in Computer Graphics and Games, achieving a GPA of 1.33.

Tech stack

Software and tools used professionally

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