Maksim Saprykin
@maksimsaprykin
I build real-time graphics, systems, networking, and game AI projects in C++ and OpenGL.
What I'm looking for
I've built a custom C++/OpenGL rendering pipeline, managing VAOs, VBOs, EBOs, camera transforms, and hand-written Phong and Blinn-Phong GLSL shaders.
My projects span low-level systems and networking: I built a user-space heap allocator on system calls, implemented TCP and UDP communication at the socket level, and explored stack buffer-overflow exploitation and ASLR. I also researched and implemented order-independent transparency techniques in WebGL2, WebGPU, GLSL, and WGSL.
I'm an Open Informatics graduate from CTU Prague, focused on Computer Graphics and Games. I'm passionate about video games and motivated to grow as a C++ programmer on a production codebase.
Experience
Work history, roles, and key accomplishments
Open Informatics Graduate
Czech Technical University in Prague
Graduated with honors in Open Informatics, focusing on Computer Graphics and Games. Completed coursework in computer graphics, AI, operating systems, and networking.
Education
Degrees, certifications, and relevant coursework
Czech Technical University in Prague
Bachelor's, Open Informatics
Grade: GPA 1.33
Activities and societies: Relevant coursework: Computer Graphics, Fundamentals of AI, Operating Systems, Computer Architecture, Computer Networks, Parallel & Distributed Computing, Algorithms & Data Structures, Linear Algebra & Mathematical Analysis, Databases (SQL).
Graduated with honors in Open Informatics with a specialization in Computer Graphics and Games, achieving a GPA of 1.33.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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