At EA Sports, I’ve worked on game systems and features across NHL, FC, Plants vs. Zombies, and other titles. My work includes NHL Connected Franchise development and enhancements, matchmaking systems, and game server improvements.
On the International Poker Network project at HCL, I engineered a real-time game engine using C++ and WebSocket protocols, reducing hand execution latency by 35%. I also worked on payment and wallet integrations and fraud-detection pipelines.
I’m currently developing an Agentic Football Team project with specialist AI agents for match analysis and tactical recommendations. I’m also working on an agentic AI-based printer MFP system for print, scan, copy, device diagnostics, and maintenance workflows.

