At Tactile Games, I develop and maintain Makeover Match and build scheduled monetization features for Lily's Garden as part of the live ops team. I also worked on ad projects, implementing interstitial, rewarded video, and banner ads.
Before that, I developed gameplay features and systems for the live mobile game Choices Game at Peach Perfect Games. My client work at Novena and Delta Reality included Unity applications for museum touchscreens, AR, VR, and mobile; I also programmed game mechanics for Phageborn and Antisphere.

