Emilia Haramina
@emiliaharamina
Game programmer specializing in multiplayer VR and Unreal C++.
What I'm looking for
I am a game programmer with a Master of Science in Computing from the University of Zagreb, currently working at Gamepires on SCUM where I develop features in Unreal Engine 4.27 using C++ and SQLite and collaborate closely with QA and other teams.
My experience spans VR/AR/MR and multiplayer development using Unity and Unreal, creating projects such as OVRseer, VirtualLabFriends, CATch Cafe, and several procedurally-generated VR escape rooms; I also implemented advanced 3D graphics algorithms and simulation software during industry internships.
I have been recognized with academic awards for student research, enjoy solving complex bugs and optimizing code and databases, and bring a pragmatic, collaborative approach to shipping polished interactive experiences.
Experience
Work history, roles, and key accomplishments
Game Programmer
Gamepires
Nov 2024 - Present (1 year 7 months)
Developed features and fixed bugs for SCUM in Unreal Engine 4.27 using C++ and SQLite, implemented Twitch Drops and pre-rendered cutscenes, and coordinated with QA to validate server/database changes.
Software Developer
dSpace
Jul 2024 - Aug 2024 (1 month)
Implemented advanced 3D graphics algorithms and developed autonomous driving simulation software during summer internships, contributing to simulation fidelity and toolchain integration.
Software Developer
dSpace
Jul 2023 - Aug 2023 (1 month)
Contributed to simulation tooling and implemented features for autonomous systems during a summer placement, improving test scenarios and performance.
Software Developer
dSpace
Jul 2022 - Aug 2022 (1 month)
Worked on software development tasks focused on algorithms and system integration during a summer internship, supporting project deliverables.
Education
Degrees, certifications, and relevant coursework
University of Zagreb, Faculty of Electrical Engineering and Computing
Master of Science, Computing / Computer Science
2019 - 2024
Activities and societies: Developed multiple VR/AR projects and multiplayer Unity/Unreal applications; master’s thesis and several faculty projects; awarded Rector’s Award and MIPRO 2024 Best Student Paper Award.
Completed Bachelor of Science (2019–2022) and Master of Science in Computing (2022–2024) with a focus on game development, VR/AR/MR applications, and 3D graphics.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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