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Emilia HaraminaEH
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Emilia Haramina

@emiliaharamina

Game programmer specializing in multiplayer VR and Unreal C++.

Croatia
Message

What I'm looking for

I am seeking game programming roles focused on multiplayer and VR/AR development where I can work on engine-level C++ systems, graphics or simulation, collaborate closely with QA and cross-functional teams, and continue growing technically.

I am a game programmer with a Master of Science in Computing from the University of Zagreb, currently working at Gamepires on SCUM where I develop features in Unreal Engine 4.27 using C++ and SQLite and collaborate closely with QA and other teams.

My experience spans VR/AR/MR and multiplayer development using Unity and Unreal, creating projects such as OVRseer, VirtualLabFriends, CATch Cafe, and several procedurally-generated VR escape rooms; I also implemented advanced 3D graphics algorithms and simulation software during industry internships.

I have been recognized with academic awards for student research, enjoy solving complex bugs and optimizing code and databases, and bring a pragmatic, collaborative approach to shipping polished interactive experiences.

Experience

Work history, roles, and key accomplishments

GA
Current

Game Programmer

Gamepires

Nov 2024 - Present (1 year 3 months)

Developed features and fixed bugs for SCUM in Unreal Engine 4.27 using C++ and SQLite, implemented Twitch Drops and pre-rendered cutscenes, and coordinated with QA to validate server/database changes.

Education

Degrees, certifications, and relevant coursework

University of Zagreb, Faculty of Electrical Engineering and Computing logoUC

University of Zagreb, Faculty of Electrical Engineering and Computing

Master of Science, Computing / Computer Science

2019 - 2024

Activities and societies: Developed multiple VR/AR projects and multiplayer Unity/Unreal applications; master’s thesis and several faculty projects; awarded Rector’s Award and MIPRO 2024 Best Student Paper Award.

Completed Bachelor of Science (2019–2022) and Master of Science in Computing (2022–2024) with a focus on game development, VR/AR/MR applications, and 3D graphics.

Tech stack

Software and tools used professionally

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Emilia Haramina - Game Programmer - Gamepires | Himalayas