With over a decade of experience in product design and a focus on UX and interaction design, I bring a mission-driven approach to crafting user-centric solutions. Currently at Meta, I contribute to developing innovative tools and systems that align with the organization's vision for seamless cross-platform experiences. Passionate about empowering teams through collaboration, I strive to create impactful designs that enhance both usability and scalability.
At Meta, I have spearheaded the UX design for Meta Spatial Editor, delivering core features that support product launches and development. My work includes overhauling design systems for cross-platform use, defining strategies for plugin ecosystems, and improving internal developer workflows. By fostering alignment across teams and leveraging visual documentation, I ensure innovative solutions meet user needs and organizational goals.
Luca De Rosso
@lucaderosso
Product Designer at Meta Reality Labs. Passionate about 0-1 projects, UX, design systems, and turning complex ideas into clear solutions.
Experience
Work history, roles, and key accomplishments
Product Designer
Meta
Nov 2022 - Present (2 years 9 months)
Led UX design for Meta Spatial Editor in a team of up to 30 cross-functional members, shipping core features and contributing to a successful launch at Connect24. Overhauled a cross-platform design system and laid groundwork to onboard 100+ internal developers for Horizon OS tooling.
Led UX design for Meta Spatial Editor in a cross-functional team of up to 30, shipping viewport navigation, object manipulation, animation preview, and morph targets contributing to a successful Connect24 launch. Overhauled a cross-platform design system, defined plugin ecosystem UX, created a custom icon font, and designed Target Device Selection UX to prepare onboarding for 100+ internal developers in 2025.
Product Designer
WeTransfer
Jan 2022 - Nov 2022 (10 months)
Shipped 0-1 product offers (Portals and Reviews) and collaborated with CPO, PMs and UXR to define roadmaps and future product evolutions. Worked with a cross-functional team of ~20 to deliver incremental releases and built an original design system aligned to WeTransfer identity.
Collaborated with CPO, PMs, and UXR to define and ship 0→1 product offers (Portals and Reviews) and worked with a ~20-person cross-functional team to deliver incremental releases. Developed an original design system and prototypes using Figma, JavaScript, and Framer to communicate concepts.
Managed a team of 6 designers to optimize existing products and shape new offerings through vision concepts and prototypes, aligning work with CPO and PMs. Established a design team focused on visualizing opportunities and improving product discovery.
Product Design Manager
WeTransfer
Oct 2019 - Jan 2022 (2 years 3 months)
Managed a team of 6 designers focused on optimizing product lines and visualizing new product opportunities, partnering with CPO and PMs to define strategy and roadmaps. Established a design team to drive vision concepts and prototypes across the organization.
Product Manager
WeTransfer
Aug 2017 - Nov 2019 (2 years 3 months)
Defined product strategy and goals for the file-transfer service and led feature launches that improved user engagement and retention through A/B testing and prototyping. Collaborated with cross-functional teams to prioritize roadmap opportunities.
Defined goals and product strategy for the file transfer free service and collaborated with executive stakeholders to prioritize initiatives. Led A/B testing, prototyping, and launches to drive user engagement and retention.
Product Lead for Galleries
Artsy
Jun 2015 - Aug 2016 (1 year 2 months)
Defined OKRs, product strategy, and roadmap for CMS and CRM tools for art galleries across web and mobile, improving gallery workflows. Collaborated with cross-functional teams to design and deliver new functionality.
Product Lead for Galleries
Artsy
Jun 2015 - Aug 2016 (1 year 2 months)
Defined OKRs, product strategy, and roadmap for CMS and CRM tools for galleries, delivering features that streamlined gallery operations on web and mobile. Collaborated with cross-functional teams to ensure successful implementation of product enhancements.
Head of Product Design
SumAll
Jun 2013 - May 2015 (1 year 11 months)
Led product design initiatives and visual direction across the organization, coordinating design efforts with product and engineering teams. Drove design-led features and maintained consistency across product interfaces.
Head of Product Design
SumAll
Jun 2013 - May 2015 (1 year 11 months)
Led product design across the platform, overseeing visual and interaction design to align product experience with business goals. Drove cross-functional collaboration to deliver product improvements and design consistency.
Product Designer
SumAll
Jun 2011 - Jun 2013 (2 years)
Designed product interfaces and interactions, contributing to feature delivery and iterative improvements. Collaborated with engineers and stakeholders to implement designs and refine user flows.
Product Designer
SumAll
Jun 2011 - Jun 2013 (2 years)
Designed product features and interactions for SumAll's platform, focusing on interaction design and user-centered visual solutions. Collaborated with engineering to prototype and implement product improvements.
Interaction Designer
Freelance
Jan 2010 - Mar 2012 (2 years 2 months)
Delivered interaction and sound design projects for clients including Diesel, Sky, Heineken, and Selle Royal, producing prototypes and bespoke interaction experiences. Managed client engagements and end-to-end design delivery.
Interaction Designer
Freelance
Jan 2010 - Mar 2012 (2 years 2 months)
Delivered interaction and sound design projects for clients including Diesel, Sky, Heineken, and Selle Royal, producing prototypes and interactive experiences. Managed client relationships and end-to-end project delivery.
Education
Degrees, certifications, and relevant coursework
Università Iuav di Venezia
Master's degree, Interaction Design
2006 - 2008
Grade: Cum Laude
Completed a Master's degree in Interaction Design at Università Iuav di Venezia from 2006 to 2008, graduating Cum Laude.
Politecnico di Milano
Bachelor's degree, Industrial and Product Design
2003 - 2006
Obtained a Bachelor's degree in Industrial and Product Design at Politecnico di Milano from 2003 to 2006.
General Assembly
iOS Development Course, iOS Development
2015 -
Completed an iOS Development course at General Assembly in 2015.
Università Iuav di Venezia
Master's degree, Interaction Design
2006 - 2008
Grade: Cum Laude
Master's degree in Interaction Design, graduated Cum Laude (2006–2008).
General Assembly
iOS Development
2015 -
Completed iOS Development course in 2015.
Politecnico di Milano
Bachelor's degree, Industrial and Product Design
2003 - 2006
Bachelor's degree in Industrial and Product Design (2003–2006).
I.T.I.S. Galileo Galilei
Electronics and Telecommunications, Electronics and Telecommunications
1998 - 2003
Attended I.T.I.S. Galileo Galilei studying Electronics and Telecommunications from 1998 to 2003.
I.T.I.S. Galileo Galilei
Electronics and telecommunications
1998 - 2003
Technical secondary education in Electronics and Telecommunications (1998–2003).
Availability
Location
Authorized to work in
Website
lucaderosso.comPortfolio
lucaderosso.comSalary expectations
Social media
Job categories
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