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@kritiklakhani
Lighting and Unreal Environment Artist with a passion for immersive worlds.
As a Lighting and Unreal Environment Artist with four years of experience, I have honed my skills in crafting immersive worlds and dynamic lighting solutions. My expertise lies in translating artistic concepts into stunning, interactive environments using Unreal Engine, always with a focus on enhancing gameplay and storytelling. My detail-oriented approach and collaborative mindset make me a strong asset to any team.
During my tenure at Studio Vsync, I successfully delivered over 60 episodes and 50+ commercials, showcasing my ability to work under pressure while maintaining high-quality standards. My projects, including a commercial for Gillette and a music video for Barbie, allowed me to demonstrate my proficiency in creating realistic lighting and environments. I am always eager to learn and adapt, ensuring that I stay at the forefront of industry trends and techniques.
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Work history, roles, and key accomplishments
Studio Vsync
Nov 2020 - Jul 2024 (3 years 8 months)
Crafted immersive worlds and dynamic lighting solutions for various projects, translating artistic concepts into stunning, interactive environments using Unreal Engine. Focused on enhancing gameplay and storytelling through a detail-oriented approach and collaborative mindset.
Studio Vsync
May 2021 - Mar 2024 (2 years 10 months)
Served as Senior Lighting Artist for a music video for Barbie, creating realistic lighting to enhance the visual narrative. Utilized expertise in lighting techniques to achieve desired artistic outcomes.
Studio Vsync
Jan 2022 - Feb 2023 (1 year 1 month)
Worked as an Unreal Generalist for a commercial project for Amazon product, ensuring high-quality visual output. Contributed to the overall aesthetic and technical execution of the advertisement.
Studio Vsync
Mar 2021 - Mar 2022 (1 year)
Contributed as a Lighting Artist for a Netflix project, ensuring optimal lighting for scenes. Collaborated with the team to meet project deadlines and artistic requirements.
Studio Vsync
Jan 2021 - Mar 2022 (1 year 2 months)
Worked as a Lighting and Unreal Environment Artist for a Mattel project for a YouTube series. Developed engaging environments and dynamic lighting to support the series' visual style.
Degrees, certifications, and relevant coursework
BSc in Animation & VFX, Animation & VFX
Studied Animation & VFX at Bharathiar University, focusing on 3D Modelling & Texturing, Animation, Lighting, and Rigging. Gained comprehensive knowledge in creating immersive worlds and dynamic lighting solutions.
Software and tools used professionally
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