Adnan Khan
@adnankhan16
I build immersive 3D environments, assets, lighting, and cinematic real-time scenes.
What I'm looking for
I've created cinematic real-time environments in Unreal Engine 5, including “Noise of Kingdoms,” where I developed an ancient architectural setting with atmospheric storytelling, dynamic lighting, weather, Lumen illumination, and Niagara particle effects.
For a college competition Batman remake, I modeled a highway in UE5, recreated lighting from a Dark Knight reference, textured the scene for its weather conditions, added VDB fire effects, and completed weight painting for Batman’s cloak. The project secured first position.
I'm building my Animation & VFX foundation through environment design, asset modeling, PBR texturing, character animation, lighting, and rendering. I enjoy creating detailed textures and atmospheric visual stories in collaborative, fast-paced studio environments.
Experience
Work history, roles, and key accomplishments
3D Generalist
Independent
Dedicated 3D Generalist with a strong foundation in environment designing, asset modeling, and texturing, with technical expertise spanning the full production pipeline from character animation to optimized real-time rendering in Unreal Engine 5.
Education
Degrees, certifications, and relevant coursework
Amity University
Bachelor of Science, Animation and VFX
2023 -
Pursuing a Bachelor of Science in Animation and VFX, focusing on 3D modeling, texturing, and real-time rendering.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
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