MADHAV DHIR
@madhavdhir
Realtime Environment Artist crafting cinematic UE5 worlds through atmospheric lighting, modular PBR workflows, and end-to-end post.
What I'm looking for
I’m a Realtime Environment Artist with 5+ completed cinematic 3D environments, focused on atmospheric lighting, mood-driven storytelling, and cinematic composition. I build PBR-driven scenes with LOD-aware, modular asset integration, bringing environments from grey-box blockout through VFX compositing and colour grading.
I’m proficient across the full production pipeline and I document end-to-end process clearly—PBR breakdowns, UV layouts, draw call budgets, and lighting rationale—so teams can trust the pipeline ownership behind the visuals. My workflow emphasizes consistent texel density, collision fidelity, and low-poly optimisation without sacrificing cinematic mood.
Right now, I’m actively building my UE5 realtime environment portfolio targeting outsourcing studio and virtual production roles internationally. Recent projects include a studio-standard realtime environment with Nanite geometry streaming and Lumen GI, plus cinematic urban and Japanese twilight scenes delivered with composited final frames under deadline-driven iteration.
Experience
Work history, roles, and key accomplishments
Realtime Cinematic Environment
Min Studio
Jan 2026 - Present (6 months)
Built a studio-standard UE5 realtime environment using Nanite and Lumen with LOD-staged modular assets. Produced end-to-end production documentation (PBR breakdowns, UV layouts, draw call budgets, and lighting rationale) and delivered level-dressing passes with consistent texel density and optimization.
Freelance 3D & Cinematic Artist
Remote Independent
Jan 2023 - Present (3 years 6 months)
Delivered 3D environment builds, low-poly assets, and cinematic outputs for multiple animation/visual media clients while meeting defined deadlines. Owned asset integration, scene-level dressing, modular workflows, and PBR pipelines from grey-box blockout through final composited delivery.
AI Cinematic Artist
Dashverse.ai
Feb 2026 - May 2026 (3 months)
Maintained visual consistency across 9 episodic productions by standardizing camera sequencing, pacing, and character style guidelines within a high-volume delivery pipeline. Met episodic delivery deadlines and managed pipeline documentation with feedback integration across concurrent show deliveries.
The Ashen Veins
Min Studio
Feb 2026 - Apr 2026 (2 months)
Completed a full 3D environment production cycle including low-poly asset build, scene assembly, VFX compositing, and color grading to a defined delivery date. Managed an end-to-end Nuke + DaVinci Resolve pipeline independently while maintaining consistent PBR standards across environment surfaces.
Found In Silence
Min Studio
Jan 2025 - Jan 2026 (1 year)
Delivered a production-complete cinematic urban environment with modular asset building, scene assembly, and Nuke compositing under a self-imposed deadline. Achieved high-fidelity wet street and night lighting using PBR principles and reduced scene complexity via geometry/material consolidation and draw-call management.
There Is Beauty In Stillness
Min Studio
Jan 2025 - Jan 2026 (1 year)
Produced a Japanese twilight forest environment, delivering a final composited frame with controlled atmospheric layering, rim lighting, and canopy light scatter. Applied LOD-aware modular foliage and terrain dressing workflows to achieve visual richness within defined polygon budgets.
Education
Degrees, certifications, and relevant coursework
Lovely Professional University
Bachelor of Science (B.Sc) in Animation and Visual Effects, Animation and Visual Effects
2023 - 2026
Grade: CGPA: 8.57
Pursuing a B.Sc in Animation and Visual Effects at Lovely Professional University (2023–2026), with a CGPA of 8.57.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/madhavdhirPortfolio
artstation.com/madhavdhirJob categories
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