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MADHAV DHIR

@madhavdhir

Realtime Environment Artist crafting cinematic UE5 worlds through atmospheric lighting, modular PBR workflows, and end-to-end post.

India
Message

What I'm looking for

I’m looking for a team where I can build cinematic UE5 environments end-to-end—grey-box to compositing—while owning modular PBR workflows, LOD/optimization, and mood-driven lighting for outsourcing and virtual production work.

I’m a Realtime Environment Artist with 5+ completed cinematic 3D environments, focused on atmospheric lighting, mood-driven storytelling, and cinematic composition. I build PBR-driven scenes with LOD-aware, modular asset integration, bringing environments from grey-box blockout through VFX compositing and colour grading.

I’m proficient across the full production pipeline and I document end-to-end process clearly—PBR breakdowns, UV layouts, draw call budgets, and lighting rationale—so teams can trust the pipeline ownership behind the visuals. My workflow emphasizes consistent texel density, collision fidelity, and low-poly optimisation without sacrificing cinematic mood.

Right now, I’m actively building my UE5 realtime environment portfolio targeting outsourcing studio and virtual production roles internationally. Recent projects include a studio-standard realtime environment with Nanite geometry streaming and Lumen GI, plus cinematic urban and Japanese twilight scenes delivered with composited final frames under deadline-driven iteration.

Experience

Work history, roles, and key accomplishments

MS
Current

Realtime Cinematic Environment

Min Studio

Jan 2026 - Present (6 months)

Built a studio-standard UE5 realtime environment using Nanite and Lumen with LOD-staged modular assets. Produced end-to-end production documentation (PBR breakdowns, UV layouts, draw call budgets, and lighting rationale) and delivered level-dressing passes with consistent texel density and optimization.

RI
Current

Freelance 3D & Cinematic Artist

Remote Independent

Jan 2023 - Present (3 years 6 months)

Delivered 3D environment builds, low-poly assets, and cinematic outputs for multiple animation/visual media clients while meeting defined deadlines. Owned asset integration, scene-level dressing, modular workflows, and PBR pipelines from grey-box blockout through final composited delivery.

Dashverse.ai logoDA

AI Cinematic Artist

Dashverse.ai

Feb 2026 - May 2026 (3 months)

Maintained visual consistency across 9 episodic productions by standardizing camera sequencing, pacing, and character style guidelines within a high-volume delivery pipeline. Met episodic delivery deadlines and managed pipeline documentation with feedback integration across concurrent show deliveries.

MS

There Is Beauty In Stillness

Min Studio

Jan 2025 - Jan 2026 (1 year)

Produced a Japanese twilight forest environment, delivering a final composited frame with controlled atmospheric layering, rim lighting, and canopy light scatter. Applied LOD-aware modular foliage and terrain dressing workflows to achieve visual richness within defined polygon budgets.

Education

Degrees, certifications, and relevant coursework

Lovely Professional University logoLU

Lovely Professional University

Bachelor of Science (B.Sc) in Animation and Visual Effects, Animation and Visual Effects

2023 - 2026

Grade: CGPA: 8.57

Pursuing a B.Sc in Animation and Visual Effects at Lovely Professional University (2023–2026), with a CGPA of 8.57.

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