Kiazo 999
@kiazo999
I'm an informatics engineering student building C++, UEFN, and Blender game projects.
What I'm looking for
I've built multiplayer game prototypes in Unreal Editor for Fortnite, designing gameplay mechanics, UI systems, and interactive features while debugging gameplay logic and testing functionality.
Through two years of C coursework and personal C++ projects, I've worked with data structures, algorithms, pointers, debugging, manual memory management, and object-oriented programming. I also create and modify 3D models, assets, and scenes in Blender using texturing, lighting, and basic animation.
I'm currently in the second year of a five-year Informatics Engineering program and bring bilingual Arabic-English writing experience, analytical thinking, and careful attention to clear technical work.
Experience
Work history, roles, and key accomplishments
Informatics Engineering Student
University
Currently pursuing a 5-year Informatics Engineering program, with 2 years of academic study in C and hands-on C++ programming. Strong foundation in data types, data structures, debugging, and memory management.
Education
Degrees, certifications, and relevant coursework
Informatics Engineering
Bachelor of Science, Informatics Engineering
Pursuing a 5-year program in Informatics Engineering, currently in the 2nd year. Coursework includes programming, algorithms, databases, operating systems, computer architecture, and software engineering.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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