I've built transactional billing engines, logistics platforms, reporting systems, and VR products for CNT ALEGRO PCS, WebCreek, Blue Lizard Games, and ClothingTech. My work includes a prepaid airtime engine handling 2,000 transactions per minute and payroll optimization that reduced execution time from 30 minutes to 17 seconds.
At WebCreek, I led component-based Angular architecture that reduced developer requirements by 60%, created code-generation tooling that improved development time by about 50%, and delivered a VR training system sold to the University of Texas. I work across C#, .NET Core, Java, Angular, Unity, Unreal, Linux, cloud systems, networking, and performance-intensive integrations.

