At SESI/RS - Serviço Social da Indústria, I developed 3D assets, environments, and objects for real-time applications, including games, VR experiences, and interactive simulations. I created optimized models, PBR materials, and textures with visual quality and performance in mind.
I built modular environments and prepared assets for Unreal Engine and Unity. My work included UV mapping, baking, LOD creation, and preparing content for real-time and VR platforms.
As an intern at SESI/RS - Serviço Social da Indústria, I produced models, environments, and PBR materials for educational games and interactive simulations. I participated in the production pipeline from interpreting concepts through implementing assets in game engines, and helped optimize models and integrate assets with multidisciplinary teams.

