I want to participate in innovative projects that I can contribute by delivering visually stunning results.

Guilherme Antunes
@guilhermeantunes
I'm a 3D artist with background in Game Development, Animations and Automotive Design, with years of experience in professional design studios.
What I'm looking for
I am a 3D Artist specializing in automotive 3D modeling, hard surface, and animation. Holding a degree in Digital Games from the Pontifical Catholic University of Paraná (PUCPR), I have built a solid foundation in PBR workflows and high-poly/low-poly modeling pipelines, focusing on visual quality and technical precision.
🎯 Areas of Expertise:
Automotive Modeling: Creating 3D surfaces both from sketches for design exploration and through faithful reconstructions of existing vehicles. With careful attention to proportions and surface finish, I deliver consistent, realistic results.
Hard Surface Modeling: Developing complex high-poly and low-poly assets using polygonal modeling techniques and Class-A surfacing concepts to achieve high levels of detail and efficiency across various applications, such as visualization, real-time engines, and CNC machining.
3D Product Animation: Crafting technical motion and visual presentations that highlight the form, function, and design of models. I leverage animation to communicate ideas clearly and dynamically.
3D Animation for Games & Narrative: Specializing in character animation by applying classic principles of animation to develop natural and expressive motion.
đź”§ Workflow & Tools: I utilize Blender for 3D modeling and animation, Autodesk Alias, VRED, and FreeCAD for CAD surfacing, Autodesk Maya for character animation, and Unreal Engine 5 for real-time visualization and interactive experiences.
Experience
Work history, roles, and key accomplishments
Responsible for polygonal 3D modeling of automotive vehicle surfaces and 3D animations. Use of Blender as the main work tool and auxiliary software (Alias ​, Vred, Unreal).
Responsible for 3D product modeling and animation to create content for social media, web applications, and visualization.
Responsible for polygonal 3D modeling of automotive vehicle surfaces. Use of Blender as the main work tool and auxiliary software (Alias ​​and Icem).
Conceptualization and execution of an interactive digital interface based on a company design strategy brand. Responsible for benchmark research, project ideation, 3D modeling, animation, level and game design and creation of shaders and vfx. Developed in Unity Engine and Blender.
Test web platform and report errors in project management tools. Analyze videos processed by artificial intelligence and the data returned by the database and validate with the indicators on screen. Validate data in a spreadsheet. Creation of Ground Truth and Dataset for artificial intelligence.
Education
Degrees, certifications, and relevant coursework
EBAC - Escola Britânica de Artes Criativas e Tecnologia
Curso Livre Profissionalizante, Arte 3D
2025 - 2026
Grade: 100
Activities and societies: 3D Modeling
Learned the complete 3D modeling workflow for games and film, digital sculpting, rendering, and 3D pipelines for implementation in game engines.
EBAC - Escola Britânica de Artes Criativas e Tecnologia
Curso Livre, Animação 3D
2025 - 2026
Grade: 100
Activities and societies: 3D Animation
Mastered core animation principles, kinematics, and body mechanics for objects, UI, and characters. Focused on posing, expressive movement, and creating production-ready animation clips for games and film.
PontifĂcia Universidade CatĂłlica do Paraná
Curso Superior de Tecnologia (CST), Jogos Digitais
2020 - 2023
Grade: 9.5
Activities and societies: extended reality center, LAJE Studios
Analyze, design and implement 2D and 3D digital games on different platforms. Conduct experiments and interpret results in the area of ​​digital games.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
linktr.ee/Cobra_SnkPortfolio
linktr.ee/Cobra_SnkSalary expectations
Social media
Job categories
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