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Jonathan PasconeJP
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Jonathan Pascone

@jonathanpascone

Sound designer and audio engineer blending VR, game audio, and software.

United States
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What I'm looking for

I’m looking for a role where I can own audio end-to-end—real-time spatial sound, interactive audio systems, and product-ready implementation—collaborating with engineers and designers to ship immersive experiences with high technical and creative standards.

I’m a sound designer and audio engineer who bridges production craft with real-time systems—building immersive experiences across film, games, and VR. My background spans location recording, ADR/voice work, object-based mixing, and spatial/audio middleware, alongside hands-on development for interactive products.

I’ve led and shipped projects like Solfege Snake as a voice-controlled game, worked as a lead audio developer/engineer at Audio Alchemy Inc., and contributed to immersive tracking and spatial audio work (e.g., Unity spatial tracking and VR audio implementations). I bring a problem-solving, “make it work in the real world” mindset—covering audio pipeline tooling, Unity/Unreal integration, and hardware-to-software workflows.

Experience

Work history, roles, and key accomplishments

AS

Audiovisual Technician (Contract)

American Musical Supply

Jan 2018 - Present (8 years 5 months)

Provided audiovisual technician support, technical sound design, and production/product consulting for American Musical Supply.

Education

Degrees, certifications, and relevant coursework

New York University logoNU

New York University

Master of Music (MM), Music Technology (VR & 3D Audio)

2024 - 2026

Pursuing an MM in Music Technology focused on multimodal design in VR & 3D audio at New York University (2024–2026).

Institute of Production and Recording logoIR

Institute of Production and Recording

Associate of Applied Science (AAS), Sound Design for Digital Media

2019 - 2020

Earned an AAS in Sound Design for Digital Media at the Institute of Production and Recording from 2019 to 2020.

New York University logoNU

New York University

Seminar, Tonmeister Technology (Object-Based Audio)

2025 -

Completed Tonmeister Technology seminars covering sound sources and microphone techniques for object-based audio (2025).

Kadenze logoKA

Kadenze

Workshop, Physics-Based Sound Synthesis (Games & Interactive Systems)

2023 -

Completed a Kadenze workshop on physics-based sound synthesis for games and interactive systems (2023).

New York University logoNU

New York University

Seminar, Auditory Perception Seminars

2024 -

Completed auditory perception seminars with Beverly Wright through NYU Psychology/Neuroscience (2024).

Southern New Hampshire University (SNHU) logoSS

Southern New Hampshire University (SNHU)

Bachelor of Science (BS), Business Administration (Technical Management)

2021 - 2023

Completed a BS in Business Administration with a concentration in technical management at SNHU from 2021 to 2023.

Dunwoody College of Technology logoDT

Dunwoody College of Technology

Software Engineering

2020 - 2021

Studied Software Engineering at Dunwoody College of Technology from 2020 to 2021.

Kadenze logoKA

Kadenze

Workshop, Real-Time Audio Signal Processing (Faust)

2022 -

Completed a real-time audio signal processing course using Faust through a Kadenze workshop (2022).

Kadenze logoKA

Kadenze

Workshop, Max/MSP (Interactive Software for Digital Arts)

2023 -

Completed a Kadenze workshop on Max/MSP and structuring interactive software for digital arts (2023).

The College of Saint Rose logoTR

The College of Saint Rose

Film & New Media

2013 - 2015

Studied Film & New Media at The College of Saint Rose in Albany, NY from 2013 to 2015.

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