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Scott Burgess

@scottburgess

I build interactive game audio, original sound effects, and music for engaging player experiences.

United States
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What I'm looking for

I'm looking to create and implement sound, music, and interactive audio for games, collaborating closely with development teams to support gameplay and creative direction.

I've created complete audio for indie and educational games, including the shipped Unity title Cosmo Lens at Legends of Learning, where I designed SFX, composed the soundtrack, and contributed game mechanics and levels.

At Necrohazard Studio, I design and implement an original SFX library in Logic Pro and FMOD, building event-driven interactive audio systems that support gameplay and creative direction. For Squiddy Squids, I delivered a custom 60+ sound library that shaped an animated character brand's sonic identity.

My background also includes audiobook editing and senior QA work on Pokémon TCG Live, where I've led bug triage, release candidate coordination, and QA mentorship. I work across Pro Tools, Reaper, Reason, Logic Pro, Serum, FMOD, Unity, and Unreal Engine.

Experience

Work history, roles, and key accomplishments

NS
Current

Sound Designer

Necrohazard Studio

Jul 2025 - Present (1 year 2 months)

Designing and implementing a complete original SFX library in Logic Pro for an indie game title. Integrating all audio assets using FMOD, building interactive audio systems and event-driven sound implementation.

Education

Degrees, certifications, and relevant coursework

Full Sail University logoFU

Full Sail University

Certificate in Audio Arts, Audio Arts

2025 - 2026

Pursuing a Certificate in Audio Arts, with coursework in recording principles, sequencing technology, audio workstations, and music principles.

Full Sail University logoFU

Full Sail University

Certificate in Computer Science, Computer Science

2023 - 2024

Completed a Certificate in Computer Science, gaining foundational programming and software development skills.

Full Sail University logoFU

Full Sail University

Bachelor of Science, Game Design

2019 - 2022

Earned a Bachelor of Science in Game Design, focusing on game mechanics, level design, and interactive systems.

IR

Institute of Audio Research

Certificate in Audio Engineering, Audio Engineering

2011 - 2012

Completed a Certificate in Audio Engineering, covering recording techniques and audio production fundamentals.

Tech stack

Software and tools used professionally

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