
Scott Burgess
@scottburgess
I build interactive game audio, original sound effects, and music for engaging player experiences.
What I'm looking for
I've created complete audio for indie and educational games, including the shipped Unity title Cosmo Lens at Legends of Learning, where I designed SFX, composed the soundtrack, and contributed game mechanics and levels.
At Necrohazard Studio, I design and implement an original SFX library in Logic Pro and FMOD, building event-driven interactive audio systems that support gameplay and creative direction. For Squiddy Squids, I delivered a custom 60+ sound library that shaped an animated character brand's sonic identity.
My background also includes audiobook editing and senior QA work on Pokémon TCG Live, where I've led bug triage, release candidate coordination, and QA mentorship. I work across Pro Tools, Reaper, Reason, Logic Pro, Serum, FMOD, Unity, and Unreal Engine.
Experience
Work history, roles, and key accomplishments
Sound Designer
Necrohazard Studio
Jul 2025 - Present (1 year 2 months)
Designing and implementing a complete original SFX library in Logic Pro for an indie game title. Integrating all audio assets using FMOD, building interactive audio systems and event-driven sound implementation.
Education
Degrees, certifications, and relevant coursework
Full Sail University
Certificate in Audio Arts, Audio Arts
2025 - 2026
Pursuing a Certificate in Audio Arts, with coursework in recording principles, sequencing technology, audio workstations, and music principles.
Full Sail University
Certificate in Computer Science, Computer Science
2023 - 2024
Completed a Certificate in Computer Science, gaining foundational programming and software development skills.
Full Sail University
Bachelor of Science, Game Design
2019 - 2022
Earned a Bachelor of Science in Game Design, focusing on game mechanics, level design, and interactive systems.
Institute of Audio Research
Certificate in Audio Engineering, Audio Engineering
2011 - 2012
Completed a Certificate in Audio Engineering, covering recording techniques and audio production fundamentals.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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