jezgamin6 User
@jezfermin
QA Lead with 8+ yrs in gaming, leading 30+ QA teams for MMORPGs, liveops, releases, and stable player-focused updates.
What I'm looking for
I'm a results-driven QA Lead with 8+ years of experience in the game industry, having grown from hands-on testing roles to leading a 30+ member QA team for live MMORPG titles. My background is rooted in fast-paced, high-pressure environments where quality, stability, and player experience are always the top priorities.
I specialize in end-to-end QA project coordination, from managing client communication, defining scope, and scheduling releases, to mentoring testers and creating QA standards for consistent team performance. I’ve handled everything from daily builds and live event testing to regression of player-submitted bugs and ensuring game updates ship smoothly to production.
Known for delivering stable game updates and driving liveops testing pipelines, I thrive in roles that require both people leadership and operational precision. I’m passionate about maintaining high standards while staying adaptable to shifting project needs.
Currently exploring opportunities where I can apply my game QA leadership/testing experience in broader software QA, liveops, or project management roles.
Experience
Work history, roles, and key accomplishments
QA Tester / Technical QA
Next Level Gaming
May 2026 - Present (1 month)
Collaborate with the game owner and lead developer to QA the Definitive Edition overhaul of JRPG Chronicles of Veldoria, covering UI, localization, gameplay functionality, and overall user experience. Built a streamlined Google Workspace workflow for bug tracking and verification, and provided technical QA feedback on Steam store branding assets.
QA Tester / Technical QA Analyst
Next Level Gaming
May 2026 - Present (1 month)
Collaborated with the game owner and lead developer to QA the “Definitive Edition” overhaul, testing UI, localization, gameplay functionality, and overall user experience. Identified and verified bugs and feature improvements across development builds, including technical feedback on Steam store branding assets.
Freelance Project Manager
Kinala Studio
Apr 2025 - Present (1 year 2 months)
Drive QA strategy and execution with studio leadership and development teams to ensure high-quality, stable game releases. Lead test planning, bug reporting, and hands-on validation while designing and optimizing QA/development workflows to improve cross-functional coordination.
Project Manager / QA Tester
Kinala Studio
Apr 2025 - Present (1 year 2 months)
Drove QA strategy and execution with studio leadership to align priorities, goals, and deliverables for stable game releases. Managed test planning and bug reporting, optimized QA/development workflows for better cross-functional coordination, and performed hands-on testing to validate features and stability.
QA Lead
GameOps Inc
Dec 2021 - Dec 2024 (3 years)
Served as the primary client point of contact, managing requirements, scope, and end-to-end QA delivery for game release readiness. Led a 31-member QA team and managed JIRA-based workflows for defect tracking and functional/art/gameplay/environment testing, including BVT and player-reported issue regression.
Game QA
GameOps Inc
Mar 2020 - Dec 2021 (1 year 9 months)
Tracked, documented, and validated bugs across multiple builds to ensure stability and quality throughout development. Performed smoke, functional, gameplay, localization, regression, ad hoc, and halo testing, and supported project tracking via milestone monitoring and Gantt updates while coaching a 5-person QA team.
Senior Game Operations Specialist
GameOps Inc
Aug 2019 - Mar 2020 (7 months)
Led daily live game support operations, coordinating shifts, cascading issues, and running stand-ups to maintain team alignment and performance. Managed workforce allocation, queue monitoring, shift planning, and escalations, while improving ticket efficiency and maintaining an internal knowledge base for game updates.
Game Operations Specialist
GameOps Inc
Jun 2017 - Aug 2019 (2 years 2 months)
Monitored live game environments and supported players with gameplay and account issues, including compromised account handling. Investigated, resolved, and escalated reports with accurate documentation and logged reproduced bugs in JIRA, while performing moderation actions and supporting multilingual queues (German and French).
Unity Developer / QA Intern
NarraSoft
Sep 2016 - Mar 2017 (6 months)
Supported QA for game art assets by validating texture quality and technical material properties to ensure visual consistency. Identified visual/technical issues, coordinated feedback with developers, and helped ensure Unity integration and asset optimization across builds.
Service Advisor
Smart Communication
Sep 2016 - Mar 2017 (6 months)
Provided technical and customer support by troubleshooting user-reported issues with structured Level 1 device assessments for Android, iPhone, and Pocket Wi-Fi. Interpreted billing details, managed escalations, and maintained accurate documentation to support VIP subscribers.
QA Tester
C3B Games
May 2026 - Present (1 month)
Conducted structured QA playthrough of early-game content for version v1.22, documenting gameplay, UI, audio, and environment issues. Produced reproducible QA reports with screenshots and short video clips to support debugging and progression/hint clarity feedback.
Education
Degrees, certifications, and relevant coursework
Bulacan State University
Bachelor's Degree, Information Technology
2012 - 2016
Bachelor's degree in Information Technology from Bulacan State University from 2012 to 2016.
Bulacan State University
Bachelor’s Degree in Information Technology, Information Technology
2012 - 2016
Earned a Bachelor's Degree in Information Technology from Bulacan State University from 2012 to 2016.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
tinyurl.com/jezferminSalary expectations
Social media
Job categories
Skills
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