
Júlio César
@jcsf94
I test multilingual software and mobile games for quality and player experience.
What I'm looking for
I'm a QA Analyst with over five years of experience in software and mobile game testing, and a background that sits at the intersection of quality assurance and languages.
I started my career in linguistics — I hold a degree in Languages and Literature from the University of São Paulo (USP), and worked as a proofreader and translator between Portuguese, English, and French, localizing academic and editorial content. That foundation in language and cultural nuance never left me; it's what eventually pulled me toward localization and in-game QA.
I moved into gaming at Pipa Studios, a mobile game studio in São Paulo, where I spent nearly four years. I started on the player-facing side as a Customer Relationship Manager, resolving technical issues and analyzing player behavior to design missions that kept people engaged. I then moved into QA, where I executed manual testing across sanity, regression, and in-game validation, reviewed in-game text and player-facing content for bugs, language issues, and gameplay friction, and designed test cases for new features. One highlight: by rebalancing mission difficulty and rewards, I helped raise the average completion rate from 0.5% to 20% within a few weeks.
Most recently, I worked as a QA Analyst at Groupe HN in Lisbon, consulting for a major French banking client (Crédit Agricole). There I created test scenarios, ran non-regression campaigns, processed release tickets in an agile workflow, and collaborated with distributed teams across time zones.
I'm ISTQB® certified, experienced with Jira, ALM, and memoQ, and a native Brazilian Portuguese speaker fluent in English and French (with conversational Spanish). My strengths are regression testing, test case design, bug reporting, and reviewing player-facing content — especially catching the language, tone, and cultural issues that surface when game content is localized.
Right now I'm based in Warsaw, Poland, studying Game Design at Futuregames, which is deepening my understanding of how games are built and why certain bugs and UX problems happen in the first place. I'm open to QA, LQA, and localization roles — remote or based in Europe — where I can combine rigorous testing with my multilingual background.
Outside of work, I'm interested in game design, languages, and anything that combines the two.
Experience
Work history, roles, and key accomplishments
External consultant for a major French banking client, working across multiple applications.
- Created test scenarios and execute non-regression testing campaigns;
- Processed release tickets (defects, user stories, requirements) in an agile workflow;
- Reported and documented detected bugs with clear traceability to requirements;
- Collaborated with distributed teams across time zones in a multic
- Executed manual QA for mobile games, including sanity, regression, and in-game validation across new features and content updates;
- Reviewed in-game text and player-facing content to identify bugs, language issues, and gameplay friction affecting user experience;
- Designed and maintained test cases for new game features, supporting structured validation of functional and content-related issues
- Kept players engaged through a moderator role acting as customer manager;
- Resolved technical issues encountered by players during gameplay;
- Analyzed player behavior and preferences to design missions and tasks that sustained engagement.
- Settled B2B and B2C disputes, later specializing in user risk analysis and fraud prevention;
- Trained newcomers as an Expert Trainer across different teams.
- Proofread and copy-edited books, scientific journals, papers, and handbooks across multiple genres;
- Standardized references for international indexers;
- Translated and localized academic and editorial content between Portuguese, English, and French.
- Designed questions using ENEM templates and parameters while following guidelines established by the company.
- Taught English and French to beginner, intermediate, and advanced students.
Education
Degrees, certifications, and relevant coursework
Futuregames
Game Designer student
2026 - 2029
PSTQB - Associação Portuguesa de Testes de Software
CERTIFIED ISTQB® FOUNDATION LEVEL (CTFL)
Issued Nov 2024
Vancouver Film School
Writing for Video Games
Issued Jul 2023
EBAC - Escola Britânica de Artes Criativas e Tecnologia
Game Design
Issued Jul 2022
Pontifícia Universidade Católica de São Paulo
Roteiro e Crítica: Narrativas e Ambientações no Audiovisual
Issued Feb 2021
GameDev.tv
Unreal Engine Blueprint Game Developer
Issued Dec 2021
Pontifícia Universidade Católica de São Paulo
Bachelor of Technology - BTech, Game and Interactive Media Design
2017 - 2019
Sociedade Brasileira Para O Progresso Da Ciencia Sbpc
Jornada Nacional de Iniciação Científica
Issued Jul 2019
USP - Universidade de São Paulo
Bachelor's degree, Portuguese/French Language and Literature
2012 - 2016
Complementary degree in Linguistics, more specifically in the field of Semiotics.
ETS
TOEFL ITP C1
Aliança Francesa de São Paulo
DALF (Diplôme Approfondi de Langue Française) niveau C1
Tech stack
Software and tools used professionally
Availability
Location
Salary expectations
Social media
Skills
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