At FileFruit, I built and launched a local-first file utility platform with 30 production tools for processing images, PDFs, audio, video, archives, and metadata. I also built its browser-side processing system using reusable Web Worker pools and FFmpeg/WebAssembly.
I built FileFruit’s internationalization and SEO system for 44 locales and 1,938 indexable pages, including localized content, metadata, sitemaps, and automated translation quality checks. I also set up CI and production validation with GitHub Actions, Vitest, and Playwright.
At Apollo, I led end-to-end development of a gaming and esports media platform, including its backend architecture and infrastructure. I designed distributed backend services and real-time esports data pipelines using Java, Rama, Spring Boot, WebFlux, REST APIs, and WebSockets, deployed on AWS.

