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Isaias MarquesIM
Open to opportunities

Isaias Marques

@isaiasmarques

Porting developer specializing in Unity/Unreal, leading teams to deliver optimized cross-platform game ports.

Brazil
Message

What I'm looking for

I seek technical leadership roles where I can lead porting and front-end teams, build scalable pipelines, ensure platform compliance, and deliver high-quality cross-platform game experiences.

I am a porting developer with years of experience bringing games to Nintendo, Sony, and Microsoft platforms, specializing in Unity, Unreal Engine, Godot, and optimized cross-platform performance. I have led porting teams, built porting pipelines from the ground up, and delivered over 50 ports for titles including Backyard Baseball, FNAF: Into the Pit, WrestleQuest, That's My Family, and Ruff Ghanor.

As a technical leader and full-stack front-end head, I mentor teams, ensure platform compliance and performance, and bridge front-end and back-end systems for mission-critical iGaming and casino projects. My work includes pipeline and template creation, QA management for digital and physical releases, and collaborating on confidential high-profile projects.

Experience

Work history, roles, and key accomplishments

OG
Current

Head of Front-End

Oriz Games

Jan 2025 - Present (1 year 1 month)

Lead front-end team and act as full-stack bridge between front-end and back-end, delivering cross-platform iGaming and interactive game features using Godot, Unity, and backend integrations. Define technical strategies and optimize performance for casino/betting requirements while mentoring developers and ensuring platform compliance.

MegaCat Studios logoMS

Head of Porting

MegaCat Studios

Jan 2024 - Jan 2025 (1 year)

Led porting division, developing porting strategies and pipelines to adapt games (Unity/Unreal) to Nintendo, Sony, and Microsoft platforms and ensuring platform compliance for projects including FNAF: Into the Pit. Managed and mentored teams and oversaw technical consistency across legacy-to-console conversions.

DX

Lead Porting Developer

DXGameworks

Jan 2021 - Dec 2023 (2 years 11 months)

Built porting team and end-to-end porting infrastructure, creating scalable pipelines and templates that enabled successful ports of Unreal and Unity titles and led to acquisition of the porting division by MegaCat Studios. Delivered QA oversight and mentored developers on porting best practices.

Education

Degrees, certifications, and relevant coursework

Universidade Nove de Julho logoUJ

Universidade Nove de Julho

Bachelor of Digital Games, Digital Games

2017 - 2020

Grade: Graduated with Excellence

Activities and societies: Guest speaker, contributed industry insights and presentations to students and faculty.

Bachelor of Digital Games completed with distinction and recognized as a distinguished alumnus invited to speak at the university.

Tech stack

Software and tools used professionally

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Isaias Marques - Head of Front-End - Oriz Games | Himalayas