Ilya Drokonov
@ilyadrokonov
Art Director and Lead 2D Artist with 10+ years shaping visuals and teams.
What I'm looking for
I’m an Art Director and Lead 2D Artist with 10+ years of experience across games, animation, and entertainment. I bring a strong background in concept art, visual development, illustration, storyboarding, color scripts, and 2D/3D production pipelines.
Across casual and mid-core mobile productions, I’ve led internal and external art teams on titles spanning Match-3, Merge, Hidden Object, Farming and City-Building, plus strategy, MOBA, and action projects. I’m comfortable taking work from concept to final production, staying both directive and hands-on.
Most recently, I defined visual direction for multiple mobile projects while building and scaling internal art teams from scratch. I selected and managed external outsourcing partners, interviewed, hired, and mentored artists, and established pipelines, style guides, and technical documentation.
I’ve also progressed from 2D Artist to Art Lead, leading teams of 5–10 artists and coordinating outsourcing studios while maintaining quality through reviews and mentorship. I continue to deepen my craft through learning initiatives like Advanced Visual Development Mentorship and Character Design for Animation Projects.
Experience
Work history, roles, and key accomplishments
Art Director
Gamz
Jan 2022 - Jan 2026 (4 years)
Defined visual direction for multiple mobile projects and built/scaled internal art teams while selecting and managing external outsourcing partners. Directed marketing videos and two in-game cinematics, establishing pipelines, style guides, and technical documentation.
Concept Artist
NetEase / Marvel Games
Jan 2022 - Jan 2023 (1 year)
Created concept art including character explorations and color scripts for mobile productions and Marvel Rivals.
2D Artist → Art Lead
XFlow / Fabros
Jan 2019 - Jan 2022 (3 years)
Progressed from 2D Artist to Art Lead, leading teams of 5–10 artists and coordinating multiple external outsourcing studios across casual and mid-core projects. Maintained quality through reviews and mentorship while working across 2D and 3D pipelines.
Illustrator
Call of Adventure
Jan 2021 - Present (5 years 6 months)
Produced illustrations for a card game project.
Education
Degrees, certifications, and relevant coursework
Mentorship with Zac Retz
Mentorship, Visual Development
Completed advanced visual development mentorship with Zac Retz.
Psychology and Teaching (Master's)
Master's Degree, Psychology and Teaching
Earned a Master’s degree in Psychology and Teaching.
Brainstorm School
Training, Visual Development
Completed training at Brainstorm School to support professional development.
Classical Drawing and Painting Studies
Academic foundation, Drawing and Painting
Completed a classical academic foundation in drawing and painting over 3 years.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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