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@rontsfany
Creative concept artist with a passion for visual storytelling.
I am a dedicated concept artist with a strong background in visual storytelling and design. My journey began at the Gnomon School of Visual Effects, where I honed my skills in various artistic techniques and digital tools. I have worked on multiple projects, collaborating with talented teams to bring innovative ideas to life.
Throughout my career, I have contributed to notable companies such as Overwatch and Velagames, where I developed engaging visual concepts and worked closely with production teams. My experience includes creating compelling character designs and environments that resonate with audiences, ensuring that every project I undertake is both visually stunning and conceptually sound.
I thrive in collaborative environments and am always eager to learn and adapt to new challenges. My goal is to continue pushing the boundaries of creativity and contribute to projects that inspire and captivate.
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Work history, roles, and key accomplishments
Hadwri Gritwoeks Mson
Provided concept art and design consultation for various projects, ensuring alignment with client visions. Collaborated closely with art directors and creative teams to deliver high-quality visual assets.
Probaby Monsters
May 2024 - Present (1 year 6 months)
Developed and iterated on various visual effects concepts, including particle effects and environmental effects. Collaborated with the game production team to integrate VFX into the game.
Vela Games
May 2022 - Present (3 years 6 months)
Provided concept art for characters and environments, collaborating with the art team to ensure visual consistency. Contributed to the overall artistic vision of game projects.
Overwatch
Jul 2021 - Present (4 years 4 months)
Created concept art for characters and environments, working closely with the Overwatch art team. Contributed to the visual development of new game content and updates.
Little Orti
Apr 2021 - Present (4 years 7 months)
Led the concept art development for various projects, focusing on character and environment design. Managed and mentored junior artists, ensuring high-quality output.
STC Studio
Nov 2020 - Present (5 years)
Developed concept art for various projects, including characters, environments, and props. Collaborated with the art team to ensure consistency and quality across all visual assets.
Degrees, certifications, and relevant coursework
Unknown, Visual Effects
Studied at Gnomon School of Visual Effects, focusing on visual effects and digital production. Gained skills in various aspects of digital art and animation.
Unknown, Design
Attended ArtCenter College of Design, where I developed foundational skills in design and visual arts. Focused on creative problem-solving and artistic expression.
Unknown, Technical Skills
Completed a program at Brainstorm School, focusing on technical skills relevant to the entertainment industry. Enhanced abilities in digital art and concept design.
Software and tools used professionally
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