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Henrique Girardin RochaHR
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Henrique Girardin Rocha

@henriquegirardinroch

Lead Technical Artist at Sel-Employed, engineering hybrid 3D and GenAI pipelines and delivering over 1,200 high-fidelity PBR models.

Brazil
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At Sel-Employed, I engineer hybrid workflows that bring Generative AI tools such as Stable Diffusion, Nano Banana, and Kling into traditional 3D pipelines. I focus on accelerating look development and prototyping while maintaining Sub-D topology and PBR standards.

At Accenture Song, I supervised and delivered a library of 900+ photorealistic PBR assets for global retail catalogs. I also established visual and technical standards and introduced collaborative automation pipelines using Pipefy.

At MEDGRUPO, I sculpted high-density anatomical models in ZBrush and developed a ZBrush-to-Max workflow using Blendshapes to simulate surgical procedures. My work spans product visualization, medical imagery, and production-ready assets for e-commerce and AR.

Experience

Work history, roles, and key accomplishments

SE
Current

Lead Technical Artist & Senior 3D Asset Specialist | Independent Consultant

Sel-Employed

Aug 2016 - Present (10 years 3 months)

Over 9 years of continuous evolution in the 3D industry, transitioning from high-end asset creation to strategic technical leadership in next-gen pipelines.

The Evolution: > What started as an independent consultancy for high-fidelity Lookdev has evolved into a specialized role as a Lead Technical Artist. Today, I engineer hybrid workflows that integrate Generative AI (Stable Diffusion, Nano Bana

Accenture Song logoAS

Senior 3D Asset Artist & Technical Troubleshooter (Project-based Contract)

Jun 2025 - Jul 2025 (1 month)

Re-engaged by Accenture Song for a critical technical sprint focusing on the delivery and finalization of high-fidelity 3D assets for E-commerce and AR/VR. Specialized in pipeline troubleshooting and mesh surgery, ensuring absolute visual parity and technical performance.

• Mesh Surgery & Troubleshooting: Executed technical refinement of incoming assets, correcting topology errors, optimizing UVs

Accenture Song logoAS

Creative Design Analyst

Jul 2022 - Oct 2024 (2 years 3 months)

Promoted to a strategic role following the acquisition of CreativeDrive by Accenture. I led the delivery of high-volume, cinematic-grade 3D assets, bridging the gap between artistic excellence and industrial-scale pipeline efficiency.

• Scale & Pipeline Mastery: Supervised and delivered a massive library of 900+ photorealistic PBR assets. Established the visual fidelity and technical standards fo

Accenture Song logoAS

3D Designer

Dec 2021 - Jul 2022 (7 months)

Started via CreativeDrive (acquired by Accenture). Managed the full production pipeline for high-demand digital retail projects—from high-poly modeling to real-time export (.glb). Focused on delivering premium assets with absolute physical accuracy for global e-commerce leaders.

• Scale & Precision: Modeled and UV-mapped complex assets with millimeter precision, ensuring technical consistency and

Etna Móveis e Decoração logoED

3D Artist / Lookdev Specialist

Etna Móveis e Decoração

May 2021 - Nov 2021 (6 months)

Acted as a 3D Artist within ETNA’s product visualization team, owning the end-to-end production pipeline—from physical measurements to final cinematic renders. My core mission was to elevate the brand's e-commerce visual standards through a workflow rooted in physical realism and absolute dimensional accuracy.

• Tactile Realism & Scale: Produced and supervised a library of 300+ high-complexity ph

MEDGRUPO logoME

3D Medical Visualization Artist & Organic Modeler

MEDGRUPO

Jun 2020 - Apr 2021 (10 months)

Specialized in high-precision anatomical modeling and physiological simulation for elite medical education. Bridged technical pipeline logic with advanced digital sculpting to translate complex medical data into cinematic-grade visual storytelling.

• Anatomical Rigor & Sculpting: Sculpted a library of high-density 3D organs and physiological systems (Gastric, Reproductive, Cellular) in ZBrush. Fo

Hórus – Innovative Experiences logoHE

3D Asset Pipeline Artist

Hórus – Innovative Experiences

Aug 2018 - Apr 2019 (8 months)

Key member of a strategic digitization project focused on the high-fidelity 'Digital Twin' production of ETNA's catalog for E-commerce and Augmented Reality (AR). Managed the complex transition from raw on-site 3D scan data to optimized, production-ready PBR assets.

• 3D Scanning & Retopology: Processed and refined 300+ assets from initial photogrammetry scanning to final render. Executed critica

Education

Degrees, certifications, and relevant coursework

RA

Rafa Souza Academy

Introdução ao ZBrush

Apr 2024

PL

Pluralsight

Substance Designer Avançado

Mar 2020

TC

Think Tank Training Centre

Character for Games

Aug 2020

ESPM logoES

ESPM

Bachelor of Design (B.Des.), Digital Animation & 3D Production

2013 - 2017

Multidisciplinary foundation bridging visual communication with high-end 3D production.

My degree at ESPM provided the artistic rigor and cinematic foundation necessary for the Triple A industry. The curriculum was strategically divided into two pillars:

• Design Excellence: Mastery of visual identity, graphic systems, and cinematic editing, ensuring a holistic view of branding and storytelling.

AG

Azimut Escola De Animacao E Computacao Grafica

Criação de Personagens

2015

Federal University of Rio de Janeiro logoFJ

Federal University of Rio de Janeiro

Undergraduate Studies (Basic Cycle), Computer Science

2011 - 2013

Foundation in Computational Logic and Systems Architecture.

Although my career pivoted toward the arts, my two years in Computer Science at Brazil's top federal university are the backbone of my technical efficiency. This background allows me to communicate fluently with developers and solve complex pipeline issues that go beyond simple artistic execution.

• Logical Thinking: Applied mathematica

Tech stack

Software and tools used professionally

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