Grigoriy Voyakin
@grigoriyvoyakin
Applied AI Engineer at Independent, building agent runtimes and training Gemma 4 12B on runtime trajectories.
What I'm looking for
At Independent, I designed, built and operate Pinocchio Harness, an agent runtime with resumable turns, human approval for risky tools, sandboxed execution and cost telemetry. I also trained and evaluated a QLoRA- and DPO-finetuned 12B model using the runtime’s own trajectories.
I built ShotOps to turn versioned JSON scene specifications into Blender blockouts and video-model renders, with cost-quality benchmarking and a geometric camera audit. My other projects include a video-to-Gaussian-Splat pipeline and a frozen-protocol study of open-vocabulary 3D localization.
At Prequel, I evaluated 20+ image and video generation models and standardized 10+ reusable ComfyUI workflows, reducing setup and iteration time by approximately 30%. Earlier, I integrated a GPT-based agent into Houdini at Assethub Inc and brought a ComfyUI workflow into production at Chemistry Film.
Experience
Work history, roles, and key accomplishments
Applied AI Engineer
Independent
Jan 2026 - Present (8 months)
Designed and built AI systems end to end, including agent runtimes, post-training pipelines, and generative media tools. Developed Pinocchio Harness, ShotOps, and other projects with a focus on production readiness and evaluation.
AI Technical Artist / Generative AI Developer
Prequel
Apr 2025 - Dec 2025 (8 months)
Evaluated 20+ image and video generation models and built 10+ reusable ComfyUI workflows, reducing setup time by ~30%. Integrated detection, segmentation, and pose estimation into generative pipelines, cutting manual steps by ~25%.
AI Engineer / ML Researcher / Pipeline Artist
Assethub Inc
Aug 2024 - Mar 2025 (7 months)
Automated workflows connecting Houdini, Unreal Engine 5, web services, and AI tools, reducing processing time by ~40%. Trained a custom model and integrated a GPT-based agent into Houdini, improving execution stability by ~60%. Built RAG and LLM-assisted workflows for domain-specific search and QA.
Senior FX Artist / Pipeline Artist / TD
Chemistry Film
May 2023 - Jul 2024 (1 year 2 months)
Put a ComfyUI workflow into production, improving rendering speed by up to 3x on selected tasks and cutting costs by ~20%. Developed custom nodes for studio needs.
FX Artist / Lead FX Artist
CGF
Mar 2019 - May 2023 (4 years 2 months)
Led a team of FX artists, achieving an estimated 40% gain in team efficiency. Built custom tools that raised productivity by approximately 25%.
Education
Degrees, certifications, and relevant coursework
Siberian State Aerospace University
Bachelor of Science, Software Engineering
2016 - 2020
Bachelor of Science in Software Engineering, completed in 2020.
Availability
Location
Authorized to work in
Salary expectations
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