At Hifive Games, I built modular, event-driven software architecture in C# using EventBus messaging and the ServiceLocator pattern. I also improved runtime performance with object pooling, lifecycle management, and zero-allocation techniques.
At Eps Teknoloji, I developed an industrial computer vision pipeline with OpenCV and Pypylon for fabric defect detection and dimensional measurement. I also implemented shape and contour detection algorithms and configured secure remote access to Raspberry Pi-based systems.
For my Teknofest Air Defense System project, I led the software team building a real-time embedded computer vision system for shape and color detection. I developed detection algorithms from scratch and optimized them for embedded hardware.
My projects also include a Unity tactical AI simulation using ML-Agents and reinforcement learning, and a DIC-based application analyzing strain concentration and displacement-field evolution as fatigue crack indicators.

