Ozgun GencOG
Open to opportunities

Ozgun Genc

@ozgungenc

Experienced Software Engineer with a strong background in Image Processing.

Turkey

What I'm looking for

I am looking for a role that allows me to leverage my expertise in computer vision and machine learning, ideally in a collaborative environment that fosters innovation and growth.

I am an experienced Software Engineer specializing in Image Processing and Computer Vision. With a proven track record in developing innovative solutions, I have worked extensively in Neural Graphics and augmented reality applications. My recent role as a Neural Graphics Engineer at Istanbul Artlabs allowed me to align cutting-edge research with business needs, resulting in commercially viable products.

Throughout my career, I have developed a strong skill set in rapid prototyping and GPU-accelerated image processing. I have successfully designed and marketed my own video effects editor app, OZ Effects, and contributed to the development of a mobile video graphics engine for popular applications. My academic background includes a Master’s degree in Electrical and Computer Engineering, where I focused on advanced topics in computer vision and digital processing.

Experience

Work history, roles, and key accomplishments

AR

Neural Graphics Engineer

Artlabs

Nov 2022 - Aug 2023 (9 months)

Conducted R&D in Neural Graphics and Computer Vision for Augmented Reality and 3D Commerce applications. Leveraged neural 3D reconstruction techniques to convert product photography into mesh assets for AR and virtual try-on applications, while also researching novel methods for texture transfer and product colorway generation from sparse views.

SE

Independent Developer

Self Employed

Mar 2022 - Nov 2022 (8 months)

Designed, developed, and marketed "OZ Effects", a video effects editor app for iPhone/iPad. This application showcases creative GPU-based (Metal) camera and video effects.

PI

Graphics Software Developer (Image Processing)

Pixery

Jul 2018 - Feb 2022 (3 years 7 months)

Developed a Metal and OpenGL-based mobile video graphics engine for popular video editing apps, including Funimate. Created new video effects for mobile GPU, including shader-based implementation and app integration, and migrated existing OpenGL pipelines to Metal while optimizing graphics performance for Android and iOS devices.

VR

Design Architect

Vestel (VESTEK R&D)

Jun 2015 - Mar 2016 (9 months)

Led the design and development of a cloud-controlled Audio-Visual CMS/Digital Signage product. This involved overseeing the entire product lifecycle from conceptualization to deployment.

VR

Senior Design Engineer

Vestel (VESTEK R&D)

Jan 2012 - Jun 2015 (3 years 5 months)

Worked on Smart TV, Android TV, Smart Home, and Hotel TV projects, researching solutions, implementing features, and building rapid prototypes. Designed and implemented an Animated Feature OSD demo screen that ran as the store mode in Vestel manufactured TV sets globally.

YO

Graphics Software Engineer

Yogurt3D

May 2011 - Oct 2011 (5 months)

Contributed to the development of a GPU-based 3D Graphics Engine for the Flash Platform to run on web browsers. This involved shader-level graphics programming using Adobe Graphics Assembly Language.

KU

Teaching and Research Assistant

Koç University

Sep 2007 - Sep 2009 (2 years)

Conducted research on Super-resolution Video Enhancement Techniques. Served as a Teaching Assistant for Advanced Programming (C/C++) and Introduction to Programming (JAVA) classes.

NT

Software Design Engineer

Nortel-Netaş Telecommunications

Jul 2006 - Sep 2007 (1 year 2 months)

Developed and documented a new feature, "Do Not Disturb" Service Support for Hunt Groups, for Turk Telekom. Held code ownership of SCTP/IUA/M3UA modules in Nortel switches, gaining experience in large-scale, long-term software development within a multinational environment.

Education

Degrees, certifications, and relevant coursework

Bilkent University logoBU

Bilkent University

Bachelor of Science, Electrical-Electronics Engineering

Activities and societies: Senior Project: MPEG-2 Video Encoder. Favorite Elective Courses: Digital Image Processing, Digital Signal Processing.

Completed a Bachelor of Science in Electrical-Electronics Engineering. Senior project involved the development of an MPEG-2 Video Encoder. Focused on elective courses such as Digital Image Processing and Digital Signal Processing.

Tech stack

Software and tools used professionally

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Ozgun Genc - Neural Graphics Engineer - Artlabs | Himalayas