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Giuseppe DeLucaGD
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Giuseppe DeLuca

@giuseppedeluca

3D Artist at Atrium who delivered 100+ environments for Quack & Lola and created a shared Unreal Engine shot-planning environment.

United States
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At Atrium, I produced environments, props, and lighting across three concurrent productions. For Quack & Lola, I delivered 100+ environments with matching prop sets and textured more than 100 assets in Substance Painter, authoring their shaders in Blender.

I also engineered an Unreal Engine environment adopted as a shared spatial reference for shot planning. In my solo FX project Puff Poof, I modeled, textured, lit, rendered, and composited the shot, including a three-layer pyro simulation tuned to fall and spread downward.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Savannah College of Art and Design logoSD

Savannah College of Art and Design

Bachelor of Fine Arts, Visual Effects

Grade: 4.0 GPA, Summa Cum Laude

Pursuing a Bachelor of Fine Arts in Visual Effects with a 4.0 GPA, graduating Summa Cum Laude.

Northern Virginia Community College logoNC

Northern Virginia Community College

Associate of Arts, Fine Arts

Grade: 3.89 GPA, Magna Cum Laude

Earned an Associate of Arts in Fine Arts with a 3.89 GPA, graduating Magna Cum Laude.

Tech stack

Software and tools used professionally

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