At Atrium, I produced environments, props, and lighting across three concurrent productions. For Quack & Lola, I delivered 100+ environments with matching prop sets and textured more than 100 assets in Substance Painter, authoring their shaders in Blender.
I also engineered an Unreal Engine environment adopted as a shared spatial reference for shot planning. In my solo FX project Puff Poof, I modeled, textured, lit, rendered, and composited the shot, including a three-layer pyro simulation tuned to fall and spread downward.

