Gabriele Hensley
@gabrielehensley
I’m a digital game developer and technical educator who builds interactive Godot experiences and teach practical game art.
What I'm looking for
I build interactive, dynamic game experiences and have presented my work to the public, including an exhibition of “Astercys” at Gamescom Latam 2025. I enjoy communicating ideas clearly and engaging a general audience through playable, immersive environments.
I also teach 2D animation and programming for 3D digital games at Centro Cultural Bom Jardim (CCBJ) in Fortaleza. My classes include frame-by-frame animation with LibreSprite and Aseprite, and animation workflows using timeline, interpolation, and keyframes in Godot 4.
Alongside animation, I teach GDScript programming and support the use of 2D and 3D assets, plus UI/UX directly within Godot. I continue expanding my game production foundation through self-taught development with Godot (3.7 and 4.6), and skills in Blender 3.6 modeling, UV texturing, lowpoly workflows, rigging, and basic shader concepts.
Experience
Work history, roles, and key accomplishments
Game Exhibition Participant
Gamescom Latam
Jan 2025 - Present (1 year 4 months)
Exhibited the Astercys game in the Gamescom Latam 2025 Panorama Brasil section, communicating ideas to the public and creating an interactive, dynamic demo environment for general audiences.
2D Animation & Godot Teacher
Centro Cultural Bom Jardim - CCBJ
Taught frame-by-frame 2D animation and programming for 3D digital games using LibreSprite and Aseprite, and taught timeline animation, interpolation, and keyframes in Godot 4. Covered GDScript, 2D/3D asset handling, and UI/UX implementation within Godot.
Education
Degrees, certifications, and relevant coursework
SIARÁ TECH SUMMIT
Certificate, Game Development
Activities and societies: Exposição de jogos eletrônicos.
Completed a certification related to game development at SIARÁ TECH SUMMIT in 2023.
Self-taught (Blender)
Self-guided training, 3D Modeling & Animation
Self-taught in 3D modeling using Blender 3.6, including animation concepts. Worked with UV texturing, low-poly workflows, rigging, and basic shader concepts.
Self-taught (Godot Engine)
Self-guided training, Game Development
Self-taught in Godot Engine 3.7 and 4.6, focusing on 2D and 3D game development. Covered Visual Development (VisDev), intermediate GDScript, and game design.
SEBRAE DEVELOPERS
Certificate, Game Development
Activities and societies: Gamedev empresarial.
Completed a certification related to game development at SEBRAE DEVELOPERS in 2024.
Availability
Location
Authorized to work in
Website
elsenyh.itch.ioPortfolio
elsenyh.carrd.coSocial media
Job categories
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