Finlay Chalkley
@finlaychalkley
I build real-time graphics and game engine systems with C++, OpenGL, and shaders.
What I'm looking for
I've built an OpenGL renderer in C++ featuring procedural heightmaps, texture blending, SSBO-generated snowfall particles, and post-processing effects including fog, chromatic aberration, and shadows. I also designed a first-person dungeon looter focused on procedural world generation.
I'm a First Class Computer Games Programming graduate from De Montfort University, focused on real-time rendering, shader development, performance optimisation, and engine-level programming. Alongside my projects, I've balanced deadline-driven work in home delivery and hospitality while continuing to develop my graphics programming skills.
Experience
Work history, roles, and key accomplishments
Home Delivery Driver
Asda
Sep 2025 - Aug 2026 (11 months)
Loaded and delivered goods within regular, constant deadlines while maintaining safety standards. Balanced full-time work with continued personal development in graphics programming.
Education
Degrees, certifications, and relevant coursework
De Montfort University
Bachelor of Science, Computer Games Programming
2022 - 2025
Grade: First Class
BSc (Hons) in Computer Games Programming with First Class honours, focusing on graphics and engine programming.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
finchalkley.github.io/portfolioJob categories
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