Fanny G
@fannyg
Production-focused 3D generalist and manager optimizing pipelines and delivering custom 2D/3D assets.
What I'm looking for
I am a detail-oriented production professional with four years of freelance experience delivering over 60 custom 2D and 3D avatars and leading interdisciplinary teams. I founded and ran a micro-enterprise focused on VTuber models and managed end-to-end production responsibilities including client communication, scheduling, quoting, invoicing, and delivery.
I have led production teams in education and industry settings, managing year-long graduation films and naval simulation asset databases. I build and maintain production trackers, implement Agile workflows with sprint planning and reviews, and coordinate teams of up to 10 freelancers to meet quality and deadline expectations.
Technically, I design and maintain multi-software pipelines using Blender, Autodesk Maya, Unity, Houdini and Live2D, and I optimize assets for reuse by correcting topology, UVs, and textures. I seek roles where I can drive production excellence through strong coordination, clear communication and rigorous asset management.
Experience
Work history, roles, and key accomplishments
Project Lead
Self Employed
Sep 2021 - Present (4 years 3 months)
Founded and ran a micro-enterprise delivering 60+ custom 2D and 3D VTuber avatars; managed client communication, quoting, invoicing, and end-to-end delivery while coordinating teams of up to 10 freelance artists.
Production Assistant
French Navy
Sep 2025 - Dec 2025 (3 months)
Managed a centralized database of 400+ 3D models for a submarine simulation, standardized topology/UVs/textures to meet reuse and technical standards, and supported production meetings with detailed notes.
Production Manager
Ecole des Nouvelles Images
Sep 2024 - Jun 2025 (9 months)
Led production of a year-long graduation film with an 8-person team, built shot trackers for 80+ shots, implemented Agile two-week sprints, and created detailed schedules to mitigate production risks.
3D Generalist
CX Studio
Jun 2023 - Sep 2023 (3 months)
Contributed to two immersive VR projects producing VFX, crowd simulations, and AI-driven character systems; supported animation and real-time pipelines to meet performance and delivery constraints.
Education
Degrees, certifications, and relevant coursework
Ecole des Nouvelles Images
Master Degree, CG Design
2020 - 2025
Completed a Master Degree in CG Design with comprehensive training in production pipelines, 3D asset creation, and project management.
Ecole de Condé
Preparatory Class Animation, Animation (Preparatory)
2019 - 2020
Attended a preparatory animation class focusing on foundational animation principles and preparatory coursework for advanced CG studies.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
fannyghesquiere.carrd.coJob categories
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