A good working spirit and ethics.
Gigs where we can learn new things.
A good and honnest relationship/partnership with our clients.
@exedigitalarts
We are a collective of freelance that enjoy working together. We can be hired together or separately
FranceA good working spirit and ethics.
Gigs where we can learn new things.
A good and honnest relationship/partnership with our clients.
Behind EXE collective, we are two 3D artist (Thomas Marcotte and Renaud BERGER).
We've been working together since we met each other during our study in ACTournai, where we learnt 3D computer graphics. We both graduted from this academy (Master).
We have worked on very different projects in gaming, events, advertising and advert games. Those project targeted mainly mobiles applications or VR.
We also worked as a small team with a dev friend to create two indie games (Canyon Escape and Mr Beam).
Freelance
May 2020 - Mar 2024 (3 years 10 months)
We worked as 3D modelers for Hakobio to model and render hundreds of pharmaceutical equipment for their webgl application.
The basic pipeline was to model the equipement in both low and highpoly, bake details and create textures then render the highpoly for thumbnails.
We then delivered folders containing the models and a unity package for the dev team to integrate in their application.
CGCircuit
Dec 2022 - Feb 2023 (2 months)
We were commissioned to create tool for houdini engine for unreal to produce japanese houses procedurally. Allowing environment artist to quickly populate a small village with very different looking houses.
On the side of this project, we also did destruction animations of houses in file format to be added in their shops.
Lastely we worked on a scene to promote this tools.
CGcircuit
Apr 2022 - Nov 2022 (7 months)
We were commissioned to work on tool for houdini plugin for unreal.
CGCircuit wanted to add to their asset library procedural tools to help real time and game designers creating quickly environments.
We developped a serie around 10 tools to create a crypt environment and populate the scene with props and small assets using all the possibility of procedural creation to produce tons of assets.
Freelance
Mar 2022 - Sep 2022 (6 months)
We worked on procedural tools for houdini engine for unreal on Sidefx titan project to showcase usability and interoperability between houdini and unreal.
We did the scaffolding tool based on a library of meshes, we also worked on a staircase tool and lastly on the bilboard and advertising tool.
Learn about the tools and technologies that EXE likes to use.
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Frida Wiig
3D Artist
Vincent Carte
Project Manager
Sephora Schmidt
UI UX Designer
Alexandre Bacellar
Front End Developer
Marco User
Software Engineer in Test
Atef Boussandel
Marketing
Franz Niederheitmann
Embedded Developer
Isabelle Paillard
Brand Designer
Adrien Schaefers
Product Designer
Gauthier Rammault
Data Developer