On SALT N SILVER at SECRET TOWER STUDIOS, I collaborated with a team of 12 students to develop and ship a game over two semesters. I designed gameplay levels around layout, player flow, and critical path planning.
I created whitebox prototypes to test pacing, navigation, and gameplay encounters, then populated levels with interactive objects and environmental details. Our team received an Honorable mention award during the UCF 2026 game design showcase.
For CREATURE CARNIVAL, I created the hub and maze level and programmed the main and pause menus. I also worked on 3D and 2D game projects, contributing maze layouts, gameplay elements, boss attack patterns, and menus refined through playtesting and team feedback.

