At 2K Games, I wrote design documents and prototyped mechanics for Borderlands 4, Mafia: The Old Country, and TopSpin. I owned stealth and vehicle features from concept through tuning.
For Death Death Studio, I led Death Death / Browser Endless Runner from concept to release. I built randomized obstacles, limb-loss damage, and persistent high scores, then took the Unreal project from prototype to a playable browser release.
On Dread Signal, I built replicated travel, proximity voice, and lobby/session flow for co-op play. My independent game work also includes skating movement and trick chaining in Godot, plus touch input and feedback for mobile projects in Unity.
I'm now an Associate Producer at 2K Games, tracking dependencies across design, engineering, art, and QA. I turn feedback and bugs into Jira tasks and support feature-complete, Alpha, Beta, and Gold milestones.

