At TIGORI, my Bachelor’s Thesis Product, I led discovery and end-to-end development of a gamified mobile product supporting motivation and well-being in youth team sports. I researched players’ and coaches’ needs and translated the findings into product requirements, MVP priorities, and product concepts.
I used pilot feedback and product usage data to identify usability improvements and set next product priorities. At Tampere University of Applied Sciences, I coordinated cross-functional teams delivering digital MVPs and supported front-end implementation, testing, and delivery planning.

