At Pascal Gaming, I designed and developed a reusable framework for game business logic and integration with the company's internal provider platform. I applied Clean Architecture and SOLID principles so new games could be added without changing the framework's core, and migrated legacy games to it.
At SoftConstruct, I independently designed, developed, and maintained .NET sports games through production support, and contributed to a microservices platform and internal tools. I also developed a PDF signing desktop application at IUNetworks LLC and maintained deployment pipelines and Linux servers at Dokdo.sh.

