At ONKI games, I designed gameplay concepts, mechanics, and progression systems for mobile puzzle games. I created level designs, balancing strategies, difficulty curves, and reward systems.
I analyzed player behavior and gameplay feedback to improve retention, challenge, and game flow. I collaborated with developers and artists to turn design ideas into polished mobile games.
Previously, as a Unity Developer at ONKI games, I developed and maintained 2D and 3D mobile games using Unity and C#. I implemented gameplay systems, UI, animations, physics-based interactions, and game mechanics.
I also worked on game architecture, optimization, debugging, and performance improvements, and integrated Firebase and Google Sheets for live balancing and data management. In product management, I managed mobile puzzle games from concept through release and live operations, using performance metrics, market trends, and player needs to inform product decisions.

