Devin Tan
@devintan
Innovative software engineer focused on optimizing graphics rendering.
What I'm looking for
I am a committed and innovative software engineer with a strong background in game development and graphics rendering. My journey began at DigiPen Institute of Technology, where I led multiple projects and honed my skills in technical leadership. I am passionate about finding digital solutions that enhance efficiency and accuracy in traditional workflows.
During my internship at Lightspeed Studios, I implemented custom render passes on Unreal Engine 5, which allowed me to explore modern rendering techniques. My experience as a coach at RoboThink, where I taught Python and block programming, further solidified my ability to communicate complex concepts effectively. I take pride in my resourcefulness and adaptability, which have been key in my various roles, including as a Teacher Assistant at DigiPen Institute of Technology.
As a technical lead for several projects, I have successfully managed teams to develop innovative game engines and applications. My work with the Republic of Singapore Airforce showcased my ability to digitize workflows, resulting in significant efficiency improvements. I am eager to continue pushing the boundaries of technology and contribute to projects that challenge the status quo.
Experience
Work history, roles, and key accomplishments
Game Engine Intern
LIGHTSPEED STUDIOS
Sep 2024 - Present (10 months)
Implemented custom render passes on Unreal Engine 5 to draw GPU driven grass blades integrated with the base pass and landscape module. Wrote a custom renderer with Nvidia Runtime Hardware Interface to better learn about modern rendering techniques present in Unreal Engine 5.
Python Coach
RoboThink
Apr 2024 - Present (1 year 3 months)
Taught Python and block programming to students aged 8-15 years old. Coached students participating in the National Robotics Challenge 2024, where teams won 1st and 2nd place in the AI Maker Category.
Teacher Assistant
DigiPen Institute of Technology Singapore
Jan 2023 - Present (2 years 6 months)
Provided advice on software architecture and project management, introducing design patterns that suit students' needs. Verified and graded student work.
Programmer Intern
Wee Kim Wee School of Communication and Information
Sep 2017 - Present (7 years 10 months)
Crafted unique experiences in virtual reality to research the effects it has on the human psyche. This involved developing interactive VR environments for experimental studies.
Education
Degrees, certifications, and relevant coursework
DigiPen Institute of Technology
BS in Computer Science in Real-Time Interactive Simulation, Computer Science in Real-Time Interactive Simulation
Grade: 4.66
Activities and societies: Rock Climbing Club
Studied Computer Science in Real-Time Interactive Simulation. Participated in the Rock Climbing Club and achieved a GPA of 4.66.
Nanyang Polytechnic
Diploma in Game Development and Technology, Game Development and Technology
Grade: Director list (semester 2 and 4)
Activities and societies: Values in Action pilot group
Completed a Diploma in Game Development and Technology. Participated in the Values in Action pilot group during studies.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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