Himalayas logo
sotokan UserSU
Open to opportunities

sotokan User

@sotokanuser

Experienced video game and software developer with a focus on gameplay.

Singapore
Message

What I'm looking for

I'm looking for a role that fosters creativity and innovation, where I can continue to grow and make a significant impact in game development.

I'm a passionate video game and software developer with over ten years of experience, specializing in gameplay mechanics and physics programming. My strong background in mathematics allows me to tackle complex coding challenges and create innovative systems. I take pride in delivering reliable, well-crafted code that drives projects forward, always with a mindset focused on growth and impact.

Throughout my career, I've had the opportunity to work with leading companies like Unity Technologies and Texture Media, where I optimized performance and developed engaging AR/VR experiences. My freelance work has further honed my skills in designing and implementing a diverse range of applications, ensuring quality and reliability in every project. I thrive in collaborative environments, where I can lead teams and contribute to the creative process, pushing the boundaries of what's possible in game development.

Experience

Work history, roles, and key accomplishments

TL

Senior Software Engineer

Texture Media Pte Ltd

Jun 2017 - Present (8 years 3 months)

Designed and developed AR/VR experiences, interactive applications for museums and art galleries, promotional games, and kiosk-based educational software. Led projects from conception to deployment, ensuring high-quality deliverables.

DS

Unity Games Developer

Demigod Studios

Sep 2013 - Present (12 years)

Wrote technical design documents, led the team, and established milestones and deadlines. Implemented game modules, developed in-house tools, and contributed to level design.

DG

Flash Developer

Digitoy Games

Jun 2012 - Present (13 years 3 months)

Designed and implemented the multiplayer board game Rakkip Okey using Adobe Flash Professional. Led the development of the Facebook client, contributed to the iOS/Android port, and maintained the app with regular updates and new purchasables.

SS

Research Intern

Sticky Game Studios

Feb 2010 - Present (15 years 7 months)

Completed master’s thesis on Dynamical Simulation for Motion Tracking and Balance Restoration of Virtual Characters. Worked as a Junior Tester, identifying bugs and contributing to project quality improvement.

Education

Degrees, certifications, and relevant coursework

UU

Utrecht University

MSc in Game and Media Technology, Game Programming

Completed a Master of Science degree with a major in Game Programming. My master's thesis focused on Dynamical Simulation for Motion Tracking and Balance Restoration of Virtual Characters.

NA

National & Kapodistrian University of Athens

BSc in Mathematics, Mathematics

Completed a Bachelor of Science degree with minors in Statistics, Operational Research, and Computer Science. This foundational education provided a strong background in mathematical principles and their applications.

Tech stack

Software and tools used professionally

Find your dream job

Sign up now and join over 100,000 remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan
sotokan User - Senior Software Engineer - Unity Technologies | Himalayas