sotokan User
@sotokanuser
Experienced video game and software developer with a focus on gameplay.
What I'm looking for
I'm a passionate video game and software developer with over ten years of experience, specializing in gameplay mechanics and physics programming. My strong background in mathematics allows me to tackle complex coding challenges and create innovative systems. I take pride in delivering reliable, well-crafted code that drives projects forward, always with a mindset focused on growth and impact.
Throughout my career, I've had the opportunity to work with leading companies like Unity Technologies and Texture Media, where I optimized performance and developed engaging AR/VR experiences. My freelance work has further honed my skills in designing and implementing a diverse range of applications, ensuring quality and reliability in every project. I thrive in collaborative environments, where I can lead teams and contribute to the creative process, pushing the boundaries of what's possible in game development.
Experience
Work history, roles, and key accomplishments
Senior Software Engineer
Unity Technologies
Jan 2023 - Present (2 years 8 months)
Optimized performance, refined gameplay mechanics, enhanced efficiency, and ensured scalability of high-traffic mobile titles. Contributed to the development of robust and scalable software solutions.
Senior Software Engineer
Texture Media Pte Ltd
Jun 2017 - Present (8 years 3 months)
Designed and developed AR/VR experiences, interactive applications for museums and art galleries, promotional games, and kiosk-based educational software. Led projects from conception to deployment, ensuring high-quality deliverables.
Unity Games Developer
Nerdy Studios
Jan 2015 - Present (10 years 8 months)
Led the development of the studio’s first mobile game and oversaw the second. Designed core gameplay mechanics, developed client-server systems, optimized performance, and integrated SDKs for social features and monetization.
Games and Applications Developer
Freelancing Services
Jan 2014 - Present (11 years 8 months)
Designed, implemented, and tested a wide range of game and non-game applications, ensuring both quality and reliability. Managed multiple projects simultaneously, delivering solutions tailored to client needs.
Unity Games Developer
Demigod Studios
Sep 2013 - Present (12 years)
Wrote technical design documents, led the team, and established milestones and deadlines. Implemented game modules, developed in-house tools, and contributed to level design.
Flash Developer
Digitoy Games
Jun 2012 - Present (13 years 3 months)
Designed and implemented the multiplayer board game Rakkip Okey using Adobe Flash Professional. Led the development of the Facebook client, contributed to the iOS/Android port, and maintained the app with regular updates and new purchasables.
Research Intern
Sticky Game Studios
Feb 2010 - Present (15 years 7 months)
Completed master’s thesis on Dynamical Simulation for Motion Tracking and Balance Restoration of Virtual Characters. Worked as a Junior Tester, identifying bugs and contributing to project quality improvement.
Education
Degrees, certifications, and relevant coursework
Utrecht University
MSc in Game and Media Technology, Game Programming
Completed a Master of Science degree with a major in Game Programming. My master's thesis focused on Dynamical Simulation for Motion Tracking and Balance Restoration of Virtual Characters.
National & Kapodistrian University of Athens
BSc in Mathematics, Mathematics
Completed a Bachelor of Science degree with minors in Statistics, Operational Research, and Computer Science. This foundational education provided a strong background in mathematical principles and their applications.
Availability
Location
Authorized to work in
Job categories
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