At the Computer Graphics Society, Iām building a real-time ML pipeline to simulate pseudo-haptic weight perception in VR using LSTM networks. I also mentor junior members in Blender, OpenGL, and deep reinforcement learning.
In TheRedKeep, I built an AI system that forecasts network attacks 50 seconds ahead and maps predicted states to MITRE ATT&CK stages. My projects also include a predictive maintenance pipeline for turbofan engines and a high-performance black hole renderer that increased rendering speed from 0.5 FPS to 144+ FPS.

