At 360Biomedical, I refactored the CRM portal backend to improve code organization, maintainability, and efficiency. I also developed and redesigned quality control web forms to support evolving company needs and standards.
I developed a C# Unity VR job-interview simulation at UCSD and contributed to research by conducting participant sessions and analyzing usability issues. In Barnyard Breakout, I led client-side rendering, model loading, and the OpenGL shader pipeline, and developed a custom physics engine with oriented bounding box collision detection.

