Daniela Romero
@danielaromero
UX/UI designer specializing in digital accessibility (A11y) and WCAG 2.1 compliance.
What I'm looking for
I’m a UX/UI designer and digital accessibility specialist (A11y), and I consult on WCAG 2.1. My goal is to help teams build user-centered, accessible experiences that work for real people.
Beyond UX, I bring hands-on 3D experience to product thinking—working as a freelance 3D Character Animator and as a 3D Generalist. I handled scriptwriting and animation previs, character and asset modeling, motion graphics, and 3D character animation using Maya, After Effects, and Blender.
My animation background also shaped my attention to detail across visual and interactive outcomes. I’ve done character animation and visual effects work, plus modeling projects with tools like ZBrush and Substance Painter.
I’m strengthening my digital craft through UX/UI and employability education, including wireframes (low, medium, and high fidelity), design patterns, prototypes, and usability tests. I also completed virtual training in “Databases and Management Systems” to deepen my understanding of data structures relevant to digital products and UX/UI design.
Experience
Work history, roles, and key accomplishments
Worked as a freelance animator for CE North America on the development of an animated project. I was responsible for scriptwriting and animation previs, character and asset modeling, motion graphics, and 3D character animation. I used tools such as Maya, After Effects, and Blender to create a visually cohesive and functional product.
3D Generalist at Allbreaker VR/AR, focused on character animation and 3D work.
3D Animator at Servicio Nacional de Aprendizaje (SENA) in Colombia, working on character animation and 3D/visual effects using common 3D software.
Contract 3D modeler at The Wala IPS Indigena Publica, working on 3D modeling with ZBrush, Blender, Substance Painter, and Maya.
Education
Degrees, certifications, and relevant coursework
Coderhouse
Certificate of Completion, UX/UI Design
2025 - 2025
Practical course focused on user experience and interface design. I worked with wireframes (low, medium, and high fidelity), design patterns, prototypes, and usability tests. Applied design thinking methodology to create user-centered solutions
Servicio Nacional de Aprendizaje (SENA)
Virtual Complementary Education, Databases and Management Systems
2025 - 2025
Virtual complementary course focused on database fundamentals and management systems, strengthening knowledge of data structures applicable to digital products and UX/UI design.
Universidad Nacional Abierta y a Distancia
Ingeniería multimedia
Coaching Animators
2023 - 2024
Servicio Nacional de Aprendizaje (SENA)
3D Animation
2020 - 2022
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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