
Daria Krivushkina
@dariakrivushkina
I build deterministic AI-driven gameplay systems and high-performance Unity experiences for mobile and XR.
What I'm looking for
At Rivalz & DeQuest, I architected a protective Narrative Interpreter that routes Google Gemini JSON payloads into strongly typed C# delegates, reducing narrative scripting time by 80% while keeping the core gameplay loop stable against AI hallucinations.
I build decoupled, engine-independent systems that separate domain logic from presentation, using C#, Clean Architecture, Zenject, event-driven patterns, and state machines. I also optimize Unity applications for low-end Android devices through UniTask, zero-allocation physics, object pooling, custom O(1) scheduling structures, and CPU and memory profiling.
Across HC Rotem Kuza and freelance projects, I've delivered high-volume Android builds, integrated monetization and analytics SDKs, built reusable gameplay mechanics and UGUI systems, and connected high-fidelity 3D assets to performant game-engine implementations.
Experience
Work history, roles, and key accomplishments
Gameplay Systems Engineer
Rivalz & DeQuest
Nov 2023 - Dec 2025 (2 years 1 month)
Architected a protective Narrative Interpreter to integrate LLM outputs into gameplay, reducing narrative scripting time by 80% and ensuring 100% core-loop stability. Refactored monolithic code into a decoupled, DI-based architecture and engineered custom editor tools to automate CI/CD pipelines.
Education
Degrees, certifications, and relevant coursework
College of Business & Law
Diploma, Software Engineering
2018 - 2022
Diploma in Software Engineering Technician vocational training, ISCED 4 equivalent.
Availability
Location
Authorized to work in
Job categories
Skills
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