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Danyal TareenDT
Looking for a job

Danyal Tareen

@danyaltareen

Technical 3D Artist at AssetHub, Inc., building AI-assisted 3D asset pipelines and a Maya auto-rigger.

Pakistan
Message

What I'm looking for

I’m open to remote or on-site roles, either contract or full-time.

At AssetHub, Inc., I create 3D assets for SanrioVR and character work for BlueBerry, a Roblox clothing brand. I’m building AI-assisted 3D asset pipelines in ComfyUI for international client deliverables.

I built Danyal’s RigBuilder, a Maya auto-rigger with a guide-based workflow, face rigging, and export to Unreal and Unity. My work also includes character rigs and production assets for the feature film Heera: One in a Million and the episodic series Eternix and Drone Katz.

Experience

Work history, roles, and key accomplishments

AI
Current

3D AI Generative Artist

AssetHub, Inc.

Jul 2025 - Present (1 year 4 months)

Produced assets for SanrioVR and character work for BlueBerry, a Roblox clothing brand. Built AI-assisted 3D asset pipelines in ComfyUI for international client deliverables, working fully remote and async across US and Japan teams.

VE

Creative Lead/ Technical 3D Generalist

Verso.io

Dec 2024 - Jul 2025 (7 months)

Led creative direction and the 3D production pipeline for a US-based digital studio. Ran asset production end to end, from pre-viz through final render delivery, bridging creative and technical teams as generalist lead across several projects.

Creative Direction
3D Production Pipeline
Pre Visualization
RenderGeneralistTeam Leadership
WS

Technical 3D Artist

Wakhra Studios

Aug 2023 - Sep 2024 (1 year 1 month)

Built and maintained rigging systems, environment art and technical workflows in Maya and Unreal Engine 5 for the episodic series Eternix and Drone Katz. Covered the full production pipeline: modelling, rigging, texturing, look dev and lighting, and delivered production assets for Ping and Roar on deadline.

KT

3D Environment Designer / 3D Generalist

Khaleef Technologies

Jun 2022 - Jul 2023 (1 year 1 month)

Designed game-ready environments and 3D assets for interactive and simulation projects. Delivered textured, lit environments optimised for real-time engines.

Environment Design
3D Assets
Game Ready
TexturingLighting
Real Time Engines
BU

Assistant Professor, 3D Animation

Beaconhouse National University

Aug 2021 - Jan 2023 (1 year 5 months)

Taught 3D animation to 2nd to 4th year BFA students, covering Maya, rigging and production pipelines. Mentored final-year thesis projects with hands-on production guidance and critique.

FG

3D Game Artist

FRAG Games

Nov 2021 - Sep 2022 (10 months)

Created game-ready characters, props and environments for mobile and PC titles. Worked to polygon budgets and tight timelines in a small agile team.

3D Modeling
Game Assets
Character Art
Prop Art
Environment Art
Mobile Games
PC Games
Agile
SS

Junior 3D Artist / Rigger

Skyspin Studios

May 2019 - Dec 2021 (2 years 7 months)

Built character rigs and 3D assets for animation, including the feature film Heera: One in a Million. Wrote MEL scripts to automate repetitive rigging and pipeline tasks.

Character Rigging
3D Assets
Animation
Mel Programming
Automation

Education

Degrees, certifications, and relevant coursework

Beaconhouse National University logoBU

Beaconhouse National University

Bachelor of Fine Arts, Design

Grade: A+

Bachelor of Fine Arts in Design, graduated with distinction (A+). Thesis film: Mechanicalism, a 3D animated short.

Availability

Looking for a job

Location

Pakistan

Salary expectations

45k-100k USD

Job categories

3D Technical Artist

Skills

3D Rigging
Character Rigging
Facial Rigging
Corrective Shapes
Skinning
Deformation
3D Modeling
3D Sculpting
AI Assisted 3D Workflows
Real Time 3D Art Production
Environment DesignTexturingLook DevelopmentLighting

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