
Danyal Tareen
@danyaltareen
Technical 3D Artist at AssetHub, Inc., building AI-assisted 3D asset pipelines and a Maya auto-rigger.
What I'm looking for
At AssetHub, Inc., I create 3D assets for SanrioVR and character work for BlueBerry, a Roblox clothing brand. I’m building AI-assisted 3D asset pipelines in ComfyUI for international client deliverables.
I built Danyal’s RigBuilder, a Maya auto-rigger with a guide-based workflow, face rigging, and export to Unreal and Unity. My work also includes character rigs and production assets for the feature film Heera: One in a Million and the episodic series Eternix and Drone Katz.
Experience
Work history, roles, and key accomplishments
3D AI Generative Artist
AssetHub, Inc.
Jul 2025 - Present (1 year 2 months)
Produced assets for SanrioVR and character work for BlueBerry, a Roblox clothing brand. Built AI-assisted 3D asset pipelines in ComfyUI for international client deliverables, working fully remote and async across US and Japan teams.
Creative Lead/ Technical 3D Generalist
Verso.io
Dec 2024 - Jul 2025 (7 months)
Led creative direction and the 3D production pipeline for a US-based digital studio. Ran asset production end to end, from pre-viz through final render delivery, bridging creative and technical teams as generalist lead across several projects.
Technical 3D Artist
Wakhra Studios
Aug 2023 - Sep 2024 (1 year 1 month)
Built and maintained rigging systems, environment art and technical workflows in Maya and Unreal Engine 5 for the episodic series Eternix and Drone Katz. Covered the full production pipeline: modelling, rigging, texturing, look dev and lighting, and delivered production assets for Ping and Roar on deadline.
Department Head/ Team Lead
Skyspin Communication
Jun 2024 - Jul 2024 (1 month)
Led department operations and a remote cross-functional team, owning timelines and deliverable quality.
3D Environment Designer / 3D Generalist
Khaleef Technologies
Jun 2022 - Jul 2023 (1 year 1 month)
Designed game-ready environments and 3D assets for interactive and simulation projects. Delivered textured, lit environments optimised for real-time engines.
Assistant Professor, 3D Animation
Beaconhouse National University
Aug 2021 - Jan 2023 (1 year 5 months)
Taught 3D animation to 2nd to 4th year BFA students, covering Maya, rigging and production pipelines. Mentored final-year thesis projects with hands-on production guidance and critique.
3D Game Artist
FRAG Games
Nov 2021 - Sep 2022 (10 months)
Created game-ready characters, props and environments for mobile and PC titles. Worked to polygon budgets and tight timelines in a small agile team.
Junior 3D Artist / Rigger
Skyspin Studios
May 2019 - Dec 2021 (2 years 7 months)
Built character rigs and 3D assets for animation, including the feature film Heera: One in a Million. Wrote MEL scripts to automate repetitive rigging and pipeline tasks.
Education
Degrees, certifications, and relevant coursework
Beaconhouse National University
Bachelor of Fine Arts, Design
Grade: A+
Bachelor of Fine Arts in Design, graduated with distinction (A+). Thesis film: Mechanicalism, a 3D animated short.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
danyaltareen.netlify.appPortfolio
artstation.com/kawkawSalary expectations
Social media
Job categories
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