I solo designed and developed Hollowforge, a commercially released immersive-sim FPS for PC, built entirely in Unity using PlayMaker visual scripting. It features 3D environment art, stealth gameplay, retro aesthetics, and rich lore.
At Arcadian Lab, I designed, rigged, and animated characters and environments for commercial games, and integrated cinematic storytelling into game engines. I’ve also taught advanced 3D animation, VFX pipelines, and interactive game art at National College of Arts (NCA), Lahore.

